1.6.0.1
Compatibility
Changes
MASSIVE update. First ever experimental update. Don't put this on a world you plan to keep. Crashes and bugs are expected. Sorry for the delayed changelog. Forgot to add it. Don't remember every feature I've added but I'll try my best to list as much as possible.
- Multiplayer
- New achievements menu
- New scoria stone type found in nether
- New mob models for werewolves, piston zombies, elder skeletons, note block zombies, and poppers.
- Red slimes are now magma cubes
- Water slimes are now cryo cubes
- Added geese
- Major uranium changes. Uranium ore now drops unprocessed uranium which can be turned into uranium 238 or uranium 235.
- Uranium must be turned into fuel rods to be used as fuel.
- Uranium glass that glows
- TNT can now be enhanced with uranium 238
- Nuclear bombs have been added.
- Changed lilypad texture
- Coral now allows you to breath under water when above it.
- New coral formations
- Added tile variants to most ores that have bricks.
- Added Cryocoal ore which can fuel freezers
- Freezers are now made with Cryocoal
- Added unfinished fishing net block
- Added adamantite (doesn't generate yet)
- Added pots that do random things when broken
- Added dirt bricks
- Added slag that generates on lava which can be mined for random metals
- Added tungsten and tungsten carbide (unfinished)
- Added wolframite deposits
- Added forlorn constructs (don't generate yet)
- Added rhodonite crystals
- Added sulfuric geysers
- Added petrified spikes
- Added pop rocks that launch you in the air
- Added pertified flowers
- Added soul glass that players can walk through
- Added malglass that monsters can walk through
- Added electrum
- Added demolisher boss (does not spawn naturally yet)
- Added fireworks
- Added green clay found in humid biomes
- Added even more presure plate variants
- Added snowbominations
- Added bandit zombies
- Added hail
- Added musket and bullets
- Added regular and gold bandoliers
- Added demonic eyes
- Added wasps, hives, and honeycomb
- Added chili peppers
- Added soy
- Added tofu
- Added seashells
- Added electrum motors (currently useless)
- Added railguns
- Added rocket boots
- Added truffles
- Added giant squids
- Added noxicreepers
- Added spider larve
- Added hanging nether dungeons
- Added pigman bombers
- Added detonator mob
- Improved wisp AI
- Improved popper AI
- Ocean floors are now made of sand
- Added phobos ghast mob (unused)
- Added screamer mob (unused and planned to be removed)
And probably much more.
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| DEEP-1.6.0-sources.jar | Unknown | 3.03 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QFQWfUi3:YTdhWlaZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QFQWfUi3:YTdhWlaZ"
}

