1.5.9
Compatibility
Changes
Changed all data storing variables from "World" variables to "Map" variables. The difference is that apparently world variables work seperately in each dimension and are syncronised way less frequently.
This change should eliminate few of the issues players were having where some of them wouldn't have the same interactions with variables that were changed.
An example of this is; when Eye Of Vengeance would be changed to no longer have randomized teleportaiton, few of the players would still randomly teleport. This was always mysterious to me. However now I figure out about this.
Why this is experimental is because it may reset all variables, and all server settings have to be done again through the /deepgrounds command.
If this works out, releases from now on will continue with this, if it doesn't work out, or if it causes major lag, releases from now on will NOT continue with this change.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:epAf73A1:QQXsByd1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:epAf73A1:QQXsByd1"
}

