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Details
Licensed MIT
Published 7 months ago
Updated 5 months ago
All versions
4.0.15-beta
Beta
DeepNull Reforged (DankNull) [NeoForge/Fabric] 4.0.15-beta7 months ago 21
Compatibility
Minecraft: Java Edition
26.1
Platform
NeoForge
Supported environments
Client and server
Changes
DeepNull Reforged 4.0.15-beta
Beta release for Minecraft 26.1 on NeoForge 26.1.0.5-beta.
Major Porting Work
- Ported DeepNull Reforged from the 1.21.1 NeoForge line to Minecraft
26.1. - Updated registration and bootstrap paths for the current NeoForge 26.1 beta lifecycle.
- Reworked item/resource definitions for the 26.1 item model format so DeepNull, DampNull, panels, docks, and related items load correctly.
- Added the 26.1 replacement path for DeepNull selected-item rendering so stored items, blocks, fluids, and chemicals render inside the container again.
- Preserved the existing mod line on the new game version as a beta release instead of a separate long-term branch rewrite.
Restored Feature Parity
- Restored the DeepNull Dock renderer so inserted DeepNulls and DampNulls display on the dock again.
- Restored dock interaction behavior so stored containers can be removed from the dock correctly.
- Restored DeepNull and DampNull side-tab navigation, including upgrades, transfer lock, charging, info, and related panel access.
- Restored the larger 1.21.1-style Null Workbench layouts instead of the reduced interim 26.1 screens.
- Restored the Null Workbench craft, sync, and style tab flows with the expected large-slot previews and interaction zones.
- Restored the DeepNull and DampNull upgrade-tab access that had dropped out during the early 26.1 UI pass.
- Restored the custom selected-item visual layer inside DeepNulls so held blocks and other stored contents display again.
- Restored more of the old stoneworks and extraction management behavior in the DeepNull UI.
UI and UX Fixes
- Removed duplicate or incorrect controls that appeared during the port, including the extra top lock button on the main DeepNull screen.
- Corrected the Null Workbench style screen so it no longer shows stray
Frame,Glass, or inventory text that was not part of the intended layout. - Re-expanded the Null Workbench styling screen to support the expected preview and modifier workflow.
- Fixed DeepNull/DampNull inventory rendering scale and transform issues that made stored models appear too large in hand or in the UI.
- Fixed middle-click behavior in the DeepNull screen so blocked actions do not leak through to vanilla pick-block.
- Fixed the stoneworks amount field and other text-entry widgets so they correctly consume keyboard input in 26.1.
- Reduced redundant packet spam from custom extraction amount editing and aligned local state updates with the hotfix behavior.
Rendering Fixes
- Fixed missing textures caused by the 26.1 item-definition resource format change.
- Fixed DeepNull and DampNull base item models so they use the proper textured model chain again.
- Corrected DeepNull in-hand and inventory transforms after the early port produced oversized or misaligned renders.
- Fixed rendering of stored blocks inside DeepNulls by restoring the nested selected-item model path.
- Tuned nested item transforms so stored block renders fit inside the DeepNull shell instead of filling the screen.
- Fixed DampNull tank contents rendering to use the correct opaque tint handling for fluids and chemicals.
- Fixed model/resource references that were still pointing at outdated wrapper models or missing panel resources.
Data and Stability Fixes
- Fixed register-time crashes caused by 26.1 expecting block and item IDs to be assigned earlier during property construction.
- Hardened DeepNull inventory decode paths so unreadable stored item, fluid, or chemical entries are skipped and logged instead of crashing load.
- Improved sanitation of empty or invalid custom extraction state during load and editing.
- Carried over recent hotfix behavior for extraction-state cleanup and UI interaction edge cases.
Integrations and Compatibility
- Restored the JEI transfer and category bridge needed for the Null Workbench and DeepNull workflows.
- Restored AE2 transfer compatibility wiring for the updated 26.1 codebase.
- Kept Mekanism client-side chemical rendering support in the 26.1 client path.
- Cleaned up dev-runtime integration dependencies that were tied to older 26.1 pre/snapshot builds and blocked clean standalone beta boot.
Beta Notes
- This is a beta build targeted at NeoForge
26.1.0.5-beta. - The release is intended to restore feature equivalence with the 1.21.1 NeoForge line while the 26.1 ecosystem is still settling.
- Optional companion-mod integration quality still depends on matching 26.1 builds of those mods being available.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:yYjkmjge:WpcOUmC4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:yYjkmjge:WpcOUmC4"
}![DeepNull Reforged (DankNull) [NeoForge/Fabric]](https://cdn.modrinth.com/data/yYjkmjge/31ec63f3fc0cc57184846c04facfd9ae8148dc9d_96.webp)

