Tags
Creators
Details
All versions
1.0.1+1.21
Release
[DATAPACK] Deformation Dimension v1.0.1 ~ 1.212 years ago 257
Uploaded by
Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platform
Data Pack
Changes
1.0.1+1.21 Update
Compatible with Minecraft 1.21-1.21.1
- Added Korean Translation
- Added Version System to the datapack
- This will allow to create automatic update functions that will update required custom datapack elements without player's involvement
- Added version system to the languages
- Changed icons of some advancements
- Tweaked rewards of some advancements
- Transgression armor trim now always generates with phantom membranes to show its duplicate item
- Fixed emissive textures of mobs don't work on Optifine
- Fixed a bug where after dimension generation some chunks may not be unloaded, resulting in dozens forceload chunks in empty dimension.
- Added a system to automatically handle the bugs like this (↑), by unloading all chunks of the empty Deformation Dimension after each reload.
- Structure related fixes:
- Fixed mini bosses can teleport to some hard-to-reach places
- Fixed broken painting in parkour_box_coridor/usual/3 room
- Fixed wrong painting in one of the middle-size rooms
- Tweaked entrance of invisible parkour boxes
- Removed wrong duplicates of custom paintings in Operator Utilities creative tab on modded version with Polytone
- Fixed Delusioner Arrows from creative tab (with Polytone) and from loot table don't stack
- Fixed not all command blocks are removed before the end of the dimension generation
- Fixed a bug with random_tick_speed
- Fixed update checker doesn't work on Neoforge
- Tweaked license links on Quilt
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| DeformationDimension-rp-v1.0.1+1.21.zip | Required resource pack | 1.18 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:snWw7IUi:RIjjlohz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:snWw7IUi:RIjjlohz"
}

