Tags
Creators
Details
1.9.33
Compatibility
Required content
Changes
Key Updates: After this version, the mod will no longer rely on the Parcool Mod but will instead use the built-in stamina system; all stamina mechanics previously dependent on the Parkour Mod have been migrated to the built-in system. The stamina system includes features like sprinting, swimming faster, and climbing walls, with more effects possibly added in future updates. Of course, this change also means that if the Parkour Mod is not installed, roll and slide animations will be missing, as we currently have no dedicated artists. These animations might be added in future updates.
New Content:
- Added a support character:Rover (currently missing skill sound effects, temporarily using default sounds, which will be reset in later updates).
- Added skill effect descriptions for each character in the character selection screen, available in brief or detailed view.
- Added a settings page accessible via the top-right settings button on the Special Operations page, allowing players to configure items more clearly and conveniently. Each item is classified as either server-side (modifiable only by OP players) or client-side (modifiable by all players).
- Added JEI descriptions for nearly all items and JEED descriptions for nearly all effects.
- Added new ways to acquire blueprints: previously only obtainable through old villager trades, now also searchable in loot chests.
- Added compatibility upgrade for Smart Backpacks: when installed, a new backpack upgrade “Special Operations Auto-Sell” is available, crafted using 9 GTI Special Operations items. When enabled, this upgrade automatically sells all items that don’t meet the filter criteria to the Special Operations, with the same effect as manual selling.
Optimizations:
- Optimized data fetching and item logistics/redemption logic for all working blocks, reducing server or device load. Now works fine in heavily modded packs (for example, the new version works with the HVK Advanced Treasure Compass in the DeceasedCraft).
- Greatly optimized HVK Advanced Standard Template structure algorithms, significantly reducing server/client performance load and improving recipe search accuracy (slightly reducing work efficiency as a trade-off).
- Optimized page displays for better visual experience.
- Optimized punctuation marking logic for entities.
- Optimized item quality label classification.
Bug Fixes:
- Fixed Engineer character Ntwo's freezing mechanics not matching actual description and synchronized freezing effects between versions 1.20.1 and 1.21.1.
- Fixed a crash bug in multiplayer when the Gambler character used "All-in Bet" in version 1.21.1.
- Optimized the page-opening logic for the Boss character Commander; now it behaves consistently with other special pages.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4WE6Ab0c:4Alccf4X"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4WE6Ab0c:4Alccf4X"
}

