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2.1
Compatibility
Changes
Descent into the Realm, Forsaken Version 2.1 Beta Changelog:
-Added a new warrior weapon subclass: The Greatblade.
-Following material grades received weapon, tool and equipment expansions in multiple different weapon subclasses and types of equipment: Wood, Stone, Gold, Eulicide Core Wood, Invar & Nicuu
-Decayed grass & normal grass sprout variants added to the natural environment.
-“Elder” and “Grand” tree types for the oak and spruce variants.
-Change to the following material grades to respective weapon and tool crafting recipes: Wood, Stone, Gold
-Chicken broth is to retain its chicken which will rework certain recipes to not require an extra chicken, such as chicken noodle soup.
-Added environmental “clumps and piles” that will spawn naturally around the world.
-Change to following ores to only drop ore fragments, which will be used to create raw ores for smelting: Coal, Iron, Gold, Nickel, Copper
-Change to Epochborn species progression to lower gained permanent health of “Improved Longevity” I and II.
-Diegetic change to replace the word arcanistic and all words relating to it, to rokylyidyeistic (/roe-kai-lih-dee-is-tick/).
-Made most if not all rokylyidyeistic related items sacrificable in the seal basin.
-Added the following new trinkets: Crest of Adaptation, Cuff of Dashing, Cuff of Dodging
-Added wild wheat to grow throughout the realm.
-Texture changes to the Smooth Cayenne natural plant and crop plant.
-Texture changes to the eulicide core wood tool set.
-Texture changes to the hydration indicator and saturation indicator to fit a diegetic style within the realm.
-Texture changes to the mysterious note, gained when spawning in for the first time.
-Eulicide ladder no longer requires a supporting block, and neither will the to-be added ladder variants.
-Model and texture change to eulicide leg table and chair.
-Added new eulicide pedestal table and chair furniture types.
-Changes to creative tab ordering, inclusivity for certain items and namings.
-Minor bug and description fixes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dIA8BTZP:kVtSjMm9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dIA8BTZP:kVtSjMm9"
}

