Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
Creators
Details
Changelog
Additions (in rough order of how exciting they are)
- Separating Potions with the Centrifuge
 - Milk and Apple Juice Cartons
 - Certain non-Mixture fluids can be pumped into Vats and automatically converted to Mixtures
 - Carbon Fiber, new Plastics, Nether Crocoite, Chromium, Lead, Inox and Borosilicate Glass
 - Flame Retardants
 - New PPE
 - Mechanical Sieve
 - Biome-dependent processing recipes
 - Catalytic Converter
 - Beaker, Round-Bottomed Flask, Test Tube Rack and Measuring Cylinder
 - Tree Tapping
 - Element Blocks
 - Stampers and the Blank Music Disc
 - Glassblowing
 - Custom Explosive Mixes
 - Creatine
 - Seismograph and oil prospecting minigame
 - Redstone Programmer
 - Trypolithography (Circuit Boards, Circuit Masks and Keypunches)
 
Chemistry Additions
- Wolff-Kishner reduction
 - Alcohol dehydration
 - Plenty of electrophilic additions
 - Nitro group hydrogenation
 - Phosgene and isocyanates
 - Toluene nitration is split into two steps
 - Alkynes
 - Organoboron reactions
 
Removals
- Magic Oxidant and Magic Reductant
 - ANFO, Cordite, Nitrocellulose and Picric Acid Blocks
 - Coaxial Cogwheel, Double Cardan Shaft, Differential, Planetary Gearset (ported to Petrol's Parts)
 
Compatibility
- Create: The Factory Must Grow
- TFMG Distillation recipes can be done in Destroy's Distillation towers
 
 - Create: Big Cannons
- Mixtures in Fluid Shells will pollute and contaminate as if they came out of a pipe
 - Mixed Charges and Mixed Shells
 - Each mod's Gas Masks are interchangeable
 
 - Curios
- Lab Goggles and others can be put in the head slot and will work as Engineers' Goggles and PPE
 - Badges can be worn in a new Curios slot
 
 - Fluids can now be tagged as pollutants and coolants
 
Tweaks
- Acid dissociation is now 1st order w.r.t. water
 - You can now see gases in Vats
 - Using a Creative Blaze Cake on a Refrigerstrayter will cause it to cool indefinitely
 - Mercury is tagged as acutely toxic
 - Methanol is tagged as a solvent
 - Sped up Andrussow Process (1000kJ is quite a high activation energy)
 - Sped up chlorine production
 - Centrifugation is more rigorous
 - Preexponential factors have dynamic units in JEI
 - Destroy's TNT and vanilla's "TNT" have been separated
 - Charge is now specific to Atoms and is not a single value for the whole Molecule
 - Made it easier to get Rhodium from Mashed Potato, and it is guaranteed the first time
 - Discovering oil awards experience
 - Vat thermometers and barometers now output a configurable Redstone signal
 - Species can have concentrations listed in millimolar or micromolar, so they don't show as "0.0M"
 - Particles show whenever a crop fails to grow due to Pollution
 - Alcohol and Baby Blue can be individually disabled
 - Some types of Pollution are now local to chunks rather than the whole world
 - Vats work with the Threshold Switch
 - Revised Vat Ponders
 - More Advancements
 - Butter no longer requires cooling
 - Changed volume conversion from 1L = 1B to 1L = 1mB
 - Many more things are configurable
 - Vats can be moved by contraptions as one body
 - Certain Blocks will now show Lab Goggles rather than Engineer's Goggles in the Goggle overlay
 - Datapack support for Vat materials
 - Rate constants for water self-ionisation fixed so water has pH ~7 at RTP
 
Bug Fixes
- Deconstructed Vats flushing as though they still had vents
 - Z-fighting with Vat vents
 - Deepslate Nickel Ore being tagged as a fluorite ore instead of nickel
 - Rendering bugs with Aging Barrels
 - Pick block working incorrectly
 - Doubling of Differential model in its Ponder
 - Text not appearing in JEI if multiple reactions are being shown on screen
 - Picric Acid Tablet recipe taking sodium ions
 - Decomposition of chlorodifluoromethane producing hydrofluoric acid
 - Using a Creative Blaze Burner causing it to render wrong, and cool
 - Occasional crash when using Test Tube
 - Centrifuge producing impossible concentrations of fluids
 - Advancements not being awarded
 - Reverse reactions not showing up in JEI
 - Pipes not connecting to new Vats until updated
 - Mixtures pumped out of pipes not hurting entities
 - Pumpjacks rendering wrong and not rotating on contraptions
 - Odd Aging Barrel behaviour
 - Test Tube rendering issues
 - Block colour changes from Smog pollution needing a reload to appear
 - Crash working out what colour rain should be
 - Duplication of iodine and other reaction results in Vats
 - Crash when hovering an item in the latest JEI version
 - Water not changing color with Smog level changes
 - Commands not having the correct permission level
 - Using a Syringe on a Mob in Creative consumes the Item
 - Breeding cooldown reduction of Baby Blue not working
 - Incorrect densities of Chlorine, R-22, Hydrogen Fluoride and Carbon Dioxide
 - Adding items to Vats not disturbing the equilibrium
 
Files
Metadata
Release channel
AlphaVersion number
1.20.1-0.1.0-snapshot-1Loaders
Game versions
1.20.1Downloads
749Publication date
September 25, 2024 at 7:09 PMPublisher

petrolpark
Owner




