0.1.0-beta
Compatibility
Required content
Changes
Determinant 0.1.0 — The Awakening
This is not a normal Minecraft mod.
Determinant transforms combat into a cinematic escalation of power, identity, and destruction. Every fight pushes you further until the world itself starts to react to what you’ve become.
⚔️ Core Systems
-
LOVE Progression
- Gain power through combat.
- The more you fight, the more you change.
-
Chara Identity
- Become something the world recognizes.
- Dialogue, presence, and reactions shift as you evolve.
-
World Response System
- Mobs and environments begin to respond to your state.
- The world stops being neutral.
💥 Cinematic Power
-
Death Refusal
- Death isn’t the end.
- Massive visual events, shockwaves, and raw power bursts.
-
High-Impact Abilities
- Large-scale attacks built for spectacle.
- Designed for “what just happened” moments.
-
Cinematic Camera (Optional CMDCam)
- Dynamic camera movement during major events.
- Turns gameplay into scenes.
-
Photon Integration (Optional)
- Enhanced visuals for maximum impact.
🔪 Items
- Real Knife
- A symbol, not just a weapon.
⚠️ Important
- This is an early beta.
- Expect changes, balance adjustments, and occasional instability.
- Back up important worlds.
📦 Requirements
- GeckoLib (Required)
🧩 Optional (Recommended for full experience)
- CMDCam — cinematic camera system
- Photon — enhanced visual effects
⚠️ Multiplayer
- Multiplayer support is experimental.
- Built for it, but not fully stress-tested yet.
You’re not supposed to feel safe using this mod.
You’re supposed to feel like you went too far.
⚠️ Beta Warning
This is an early beta. Back up important worlds before testing major abilities.
At high LOVE levels, the world becomes much more hostile. The End is especially dangerous.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IoVeUQZg:SncwBdiE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IoVeUQZg:SncwBdiE"
}

