Tags
Creators
Details
Licensed ARR
Published last year
Updated 2 months ago
All versions
6.1
Release
Deus Chrono-Machina 6.18 months ago 8,537
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
New Adjustment
Boss
- Reduced Exoskull's laser explosion range.
- Removed the piercing effect from Maltruant's rays.
- Made Diamondhead and Chromastone immune to time ray damage.
- Added strength variations based on difficulty for Timebeast and Maltruant.
Other
- Added a maximum 4‑second charge limit for time control.
- Added visual enhancement, overhead key lights up when using an ability.
- Added perspective switching, rotate key to switch to third person view.
- Added Exo-Skull and Subdora drops with low chance.
- Added chance for music discs to drop when defeating Maltruant and Timebeast.
- Added a mysterious crossover character who trades like a wandering merchant.
- Optimized the algorithm performance of the rewind time module.
- Optimize server/client code to fix "invalid dist DEDICATED_SERVER" error.
- Optimized algorithm performance for Rewind Time; it can now revive players.
- Optimized AI behavior for Maltruant, Exo-Skull and Subdora to reduce lag.
- Optimized Maltruant's altar disappearance process to fade out gradually and prevent lag.
- Adjusted: Color1 and Color2 now used for custom colors.
Bug Fixed
- Fixed hand laser effect lag in 10K form.
- Fixed shader overriding other mods' shaders.
- Fixed fragments being broken by Subdora and Exoskull.
- Fixed mob despawn not triggering when killed while frozen in time.
- Fixed color effect disappearance when switching perspectives during timestop.
- Fixed an issue with the Galvan Compass locate function occasionally not working.
- Fixed Timebomb to function the same as Remove Blast (kicking players from the server) after removing them.
- Fixed Exo-Skull & Subdora fragments battle event: added short cooldown to prevent repeated triggers, and blocked additional triggers from multiple nearby players.
Enjoy! 😉
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tvb3tqBE:ba4xtYXr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tvb3tqBE:ba4xtYXr"
}

