Tags
Creators
Details
1.28.9-26.2
Compatibility
Required content
Changes
- Added SpiritKillCounter
- Fixed PartyDuplicateAlert not checking after run has started
- Fixed SpiritBearHighlight not working properly sometimes
- Fixed SpiritBowHighlight not working properly sometimes
- Changed BlazeSolver to have an option to stop rendering ALL particles while inside blaze puzzle
- Changed BlazeSolver to have an option to not render blaze entities (also a normal highlight color option was added to avoid them staying invisible)
- Added Custom Vitality display to ActionbarParser
- Added DisableChatReset doesn't reset your chat history on server switch/rejoin
- Fixed CroesusHighlightUnopened not working properly due to new hypixel update
- Fixed Custom Defense display from ActionbarParser not working properly due to new hypixel update
- Fixed KeyPickup triggering on normal essence due to new hypixel update
- Fixed SecretsClicked not working on essence due to new hypixel update
- Fixed SecretsSound not working on essence due to new hypixel update
- Fixed BoxDoors not highlighting green the next door if you went outside of the key room
- Fixed DungeonMap not updating secrets properly whenever checkIfRoom setting was enabled
- Changed EtherwarpSound to new sound system so you can configure the volume and pitch for this sound as well
- Fixed CroesusProfit not adding Dungeon Chest Key price to Wood Chests
- Fixed TicTacToeSolver scanner not working properly sometimes (new scanner)
- Fixed TicTacToeSolver "send done message" feature sending done whenever the puzzle was failed
custom sound system: new sound system was implemented so now every custom Devonian sound will run on Master source as opposed to their respective categories (for example hostile, players, blocks etc...) due to some mods (like sound controller) disabling these sounds
undone corner: there's a CratePriority for kuudra feature that is not fully done and should not be used as it was pushed for testing purposes (though hasn't been tested)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:j4Tr5Ve2:MctyDXdg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:j4Tr5Ve2:MctyDXdg"
}

