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Details
Licensed GPL-3.0-or-later
Published last year
Updated 3 weeks ago
All versions
1.30.9-26.2
Release
1.30.9-26.22 months ago 1,274
Uploaded by
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client-side
Required content
Unavailable version
Any compatible version
Any compatible version
Changes
- Fixed AutoRequeueDungeons resetting the downtimers list whenever you lobby swap (if you didn't know, you can say "r" and it'll insta start a new run if the user was the one who asked for downtime)
- Fixed TerminalProtection not accounting for server lag
- Fixed DisableWorldLoadingScreen weird bug where it would make you stay stuck in the "reconfiguring" screen after being kicked
- Added CommandWaypoints allows you to make waypoints that you can set commands to that run whenever you right click them
- Fixed CustomDungeonWaypoints edit mode not working properly due to it double triggering
- Fixed EquipmentDisplay not removing equipment whenever they are empty
- Changed PartyFinderStats to have an option to disable class name and level
- Fixed CenturyCakeTimer not detecting hunting cake (hypixel changed name)
- Changed CommandAliases now it actually allows you to auto complete the aliases
- Fixed ExperimentationTable text not being centered (OCD people)
- Fixed PartyFinderOverview adding "Missing" classes more than once if note was set to "Click to join!"
- Added
/pfo test <style>command so you can test your PartyFinderOverview custom styles - Changed HighlightDroppedItems to not highlight if the item's rarity is unknown
- Added basic from/to LootLogger command (i forgot to finish this so it doesnt work as well currently)
- Added Import button to CustomDungeonWaypoints settings so its easier to import from clipboard
- Fixed Mimic/Prince/Bat messages not taking into consideration some mods
- Fixed ItemValue not display the value of shards in /hb menu
- Added testing "smart choice" solutions to CreeperBeamsSolver
We also changed our group ID for parties now so hopefully the websocket doesn't get confused anymore. with this also some internal systems were improved
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:j4Tr5Ve2:jRUtTFuI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:j4Tr5Ve2:jRUtTFuI"
}

