1.3.2
Compatibility
Changes
Refined Stomach Changes
- Stone: 6 blocks for 1 hunger and 0.25 saturation.
- Copper: 2 ingots for 1 hunger and 0.5 saturation.
- Iron Ingot: 3 ingots for 2 hunger and 1 saturation.
- Gold Ingot: 1 ingot for 3 hunger and 1.5 saturation.
- Emerald: 1 emerald for 5 hunger and 4.5 saturation.
- Diamond: 1 diamond for 5 hunger and 3 saturation.
The reason for this change was because when I was playing. It felt very restricting, so hopefully this setup ensures that players have to carefully manage their resources, using the more common materials for basic sustenance while reserving rarer items for when they truly need a boost. It maintains the challenge while making sure that survival is possible.
I been testing this on my hardcore world, so if anyone has feedback, I'd check out this link! Feedback
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:h5lhkaga:I7ctoXKL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:h5lhkaga:I7ctoXKL"
}

