1.2.0
Compatibility
Changes
Great news! Version 1.2.0 was made in an absolute hurry — at some point I realized the project wasn't heading where I wanted it to go. So I took a step back and rewrote half of the mod's codebase to make playing it much more enjoyable, responsive, and fun.
New Stuff
- Throwing Slimeballs at people (
SlimeballEntity). Because TNT was too destructive and Poisonous Potatoes were too toxic. Slow down your friends with a fast-flying lump of green goo right to the face! - Brand New Party System (
/party). You can now officially form groups! Invite your friends, track team statuses, and coordinate your stupid antics together. - Tab-List Nickname Customization. Unlocked a fancy new nickname color? It now shows up directly in the player list (Tab) so everyone on the server can admire your achievements.
- 15 Co-op Advancements Total. Overhauled the entire progression system! We reworked 1 old advancement and added 10 brand-new ones. Complete teamwork tasks, save friends from cliffs, or betray them for shiny rewards.
- Overhauled Co-op System. Completely restructured player-to-player interaction mechanics to feel punchier, smoother, and way more responsive.
Technical & Boring (But Important) Stuff
- Smart Server Optimization (
ServerPlayerOptimizationHandler): Heavy co-op & party distance checks are now throttled to run every 10 ticks instead of melting the CPU every single tick. - Hat System Caching (
ServerCacheManager): Hat-checking logic now uses thread-safe ConcurrentHashMap lookups, eliminating lag spikes when players rapidly test random blocks on their heads. - Architectural Refactoring: Split huge, bloated monolithic classes into neat, modular event handlers. The codebase is now squeaky clean!
- Thread Safety & Memory Fixes: Fixed client-side rendering crashes during typing states and eliminated redundant array allocations in advancement tracking.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AtHwWwOb:D8LfZk0z"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AtHwWwOb:D8LfZk0z"
}

