Tags
Creators
Details
Licensed MIT
Published 2 years ago
Updated 4 months ago
All versions
0.13.1
Release
1.19.2 v0.13.1 betalast year 725
Compatibility
Minecraft: Java Edition
1.19.2
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
Additions
- @boobcat added some WIP improved vehicle UI. It is not done yet but you can enable it in the
dscombat-client.tomlfile. Scroll down and setenableModernHUD = true. Press F6 by default to move the modern UI elements around. - Added Track Radar Target Camera mode. Press Right Shift by default to toggle it. It is very useful when flying with a controller.
- The IRL speed scale is now configurable in the server config file
- Added External Fuel Tanks
- Will now display the plane's thrust to weight ratio in the Heath vehicle menu.
Changes
- Helicopter physics have now been significantly improved thanks to @boobcat
- Increased max fall speed
- Changed the
/missilecommand - Significantly increase ground take off speeds for planes to make it easier to take off
- Seats will now also explode when a vehicle crashes because I hate you
- Missile speeds are now dependent on the IRL scale
- Air radar ranges are now dependent on the IRL scale
- RWR pings get smaller when they are farther away
- Anti Radar missile (agm88g) scan range is now based on universalSpeedScale. At 1/8th scale it has a seeker range of about 5K
Fixes
- Plane nose no longer gets stuck pointed up when reaching max altitude
- Fixed pilots hearing their own sonic booms
- Planes will try to verify if the chunk ahead of them is loaded to reduce the consequences of lag
- Fixed dog fight minigame spamming forfeit message
- Fixed secondary joystick not being plugged in causing throttle issues
- Fixed keybind overlay not updating when controller buttons are used
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lHtfgNhY:rBFSzumS"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lHtfgNhY:rBFSzumS"
}

