1.1
Compatibility
Changes
核心玩法 / Core Gameplay
危险等级系统: 游戏时间累积提升难度,每20分钟升1级,达到100级即可通关
手动激活: 使用 /diexv_game true 开启游戏,通关后需重新手动开启(二周目机制)
管理员指令: /diexv_level <0-100> 设置等级, /diexv_tp <玩家> 传送队友
怪物强化 / Monster Enhancement
属性成长: 怪物随等级提升生命(+10%/级)、攻击(+10%/级)、速度(+1%/级)、护甲(+5%/级)
白天刷新: 怪物无视光照在白天也能生成,生成率5倍原版
智能追踪: 怪物可穿墙追踪、追踪距离128格
特殊改造: 亡灵免疫阳光,猪灵/末影人主动攻击,动物被攻击会反击
随机装备: 怪物可能穿戴盔甲武器、获得增益效果、携带不死图腾
苦力怕重做 / Creeper Overhaul
增强能力: 2倍移速、3倍爆炸范围、障碍物自动引爆、可选瞬爆模式
死亡爆炸: 非自爆死亡时原地爆炸(可配置)
无敌系统: 蓄力时无敌或常态无敌(仅蓄力时可被攻击)
飞行能力: 可选无视重力漂浮
闪电化: 自然生成闪电苦力怕(概率可调)
动态事件 / Dynamic Events
尸潮预警: 每次升级触发,提前1分钟警告+5秒倒计时,持续60秒刷怪
物资空投: 每15级触发,提供稀有物资但吸引64格内怪物
战利品箱子: 新区块50%概率生成宝箱,异步加载不卡顿
辅助功能 / Quality of Life
性能优化: 自动清理滞后实体(60秒间隔)
HUD显示: 屏幕实时显示危险等级(位置/颜色可自定义)
玩家发光: 所有玩家始终显示发光轮廓便于识别
新手引导: 首次登录显示使用说明,升级全服广播
双配置系统: 主配置+苦力怕专属配置,所有功能均可精细调整
多人兼容 / Multiplayer Ready
数据实时同步到所有客户端
新玩家加入自动同步配置
每个存档独立保存进度
初始化进度对所有玩家可见
Core Gameplay
Danger Level System: Difficulty increases over time, leveling up every 20 minutes. Reach level 100 to win.
Manual Activation: Use /diexv_game true to start. After victory, manually restart for New Game+.
Admin Commands: /diexv_level <0-100> to set level, /diexv_tp <player> to teleport to teammates.
Monster Enhancement
Stat Scaling: Monsters gain +10% health, +10% damage, +1% speed, and +5% armor per level.
Daytime Spawning: Monsters spawn during the day ignoring light levels, with 5x vanilla spawn rate.
Smart Tracking: Monsters can track through walls with a 128-block range.
Special Modifications: Undead are immune to sunlight. Piglins/Endermen actively attack. Animals fight back when hit.
Random Gear: Monsters may spawn with armor, weapons, positive effects, or Totems of Undying.
Creeper Overhaul
Enhanced Abilities: 2x movement speed, 3x explosion radius, auto-detonate on obstacles, optional instant explosion.
Death Explosion: Explodes on non-self-destruct death (configurable). Invulnerability System: Invulnerable while charging or always invulnerable except when charging.
Flight Ability: Optional gravity-defying floating.
Lightning Spawn: Chance to naturally spawn as Charged Creepers.
Dynamic Events
Zombie Hordes: Triggered on level-up with a 1-minute warning and 5-second countdown. Lasts 60 seconds.
Supply Drops: Occur every 15 levels. Provide rare loot but attract monsters within 64 blocks.
Loot Chests: 50% chance to spawn in new chunks. Async loading prevents lag.
Quality of Life
Performance Optimization: Auto-cleanup of lagging entities every 60 seconds. HUD Display: Real-time danger level counter on screen (customizable position/color).
Player Glow: All players have a permanent glowing outline for easy identification.
Beginner Guide: Instructions on first login and server-wide broadcasts on level-ups.
Dual Configuration: Main config plus Creeper-specific config. All features are finely adjustable.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9rAf49jP:c7bTfwKx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9rAf49jP:c7bTfwKx"
}

