Compatibility
Minecraft: Java Edition
Platforms
Supported environments
75% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
Changelog
A note from me: As you can tell by the name of this update, it's kind of all over the place. Somewhere between burnout, busyness, health, and other excuses I could come up with, this update took way longer than I meant for it to, and is kind of also compounded by the quickly changing modding API landscape(AKA, Forge becoming NeoForge). Got big plans and hopefully a little bit better of a routine for updates coming for 1.20 and beyond. We'll be taking some time to make the big port, and hopefully be back around the end of the year or early next year.
..Or for the bug fixes. There's always bug fixes. . .
==General==
-Korean translation added by neighborsbear!
-Re-Added the Volcano Biome The Volcano Biome has been reimagined as a home for all things firey and draconic. Water lovers beware. Among having some of the first world generation re-added back into the mod, this biome features a structure known as the "Outpost". You may find that friendly digimon have holed up there looking for protection from the environment..
==Entities==
-Removed the old command wheel in favor of a radial menu -Right clicking Digimon will now bring up commands in a radial style that can either be clicked on or used with number keys to execute commands. Clicking on a tamed digimon/hostile digimon will automatically bring up the appropriate radial menu for you to select.
-The passives that your starting Digimon can begin with have been curated to include only certain passives.
-Fully implemented riding -Ride, fly, or swim on a wide array of mounts! To prevent people from accidentally right clicking their digimon and mounting it without meaning to, a digizoid saddle is now required to be in the digimon's accessory slot before you can ride them. Other wise right click them with an empty hand as done previously. -Digimon will now attempt to autojump if near a block it can step up on, in addition to having a manual jump you can use with safebar.
-Eggs have been reverted to being on a timer. So now eggs will hatch without chips after 20 minutes(or 1 MC day). -Chips will now remove 1500 ticks from an egg when used(or 1 minute and 15 seconds) -The Caretaker passive now doubles the effectiveness of chips when used(3000 ticks or 2 minutes 30 seconds).
-Added more possible outcomes for new digimon via Digimon Matching. Note: Sprite only digimon aren't necessarily programmed into Matching. You can get them if they are in parent lines, but cannot get new sprite-only digimon through Matching. If you're interested in this changing, let me know.
-Mode changed Digimon can no longer use evolution
-You can now use backspace again when entering a Digimon's nickname. You will need to hit the "Enter" key to save the nickname now, but everyone should've been doing that anyway.
-Swapped out some of the possible starting partners.
NEW -Dokimon -Bibimon -Pulsemon -KausGammamon -WezenGammamon -Siriusmon -Pyonmon -Bosamon -Angoramon -SymbareAngoramon -Puyomon -Puyoyomon -Jellymon -TeslaJellymon -Thetismon -Cotsucomon -Kakkinmon -Ryudamon -Ginryumon -Sandmon -Tumblemon -BlackGatomon(Uver)
-NPCs are now finite spawns, meaning that if you kill them you're only screwing yourself. -Adjusted NPCs to be only Rookie form. Higher forms are typically just too big to be practical for npcs. This will be adjusted as needed later on.
MODEL UPDATES -New Tapirmon model, texture, and animations provided by Chirp! -New Wanyamon model, texture, and animations
-Added a shitton of digimon to sprite mode. I stopped counting after a while. Reminder that these are now integrated into their missing evolution lines, so its possible you may digivolve into a digimon with only a sprite depending on the digimon you get. They will only spawn naturally with the proper configuration enabled.
==Blocks== -Changed the selection color when attempting to delete a Digimon in the Digibank. -Added the NPC spawner. This is functionally just a developer block, but can be used in conjuction with /nbtedit to spawn npcs of certain types(ex, "vendor", "armor", "weapon", "food" will spawn npcs with the proper shops). Otherwise, these blocks do nothing. I know someone will not read this, place down the block, and wonder why nothing happens. SO HERE'S HOW IT WORKS FOR FUTURE REFERENCE.
==Items== -Added Digizoid Saddle -V-Pets will now display health and energy as a percentage. Health percentages may bug out until you resync your v-pet.
==Bugs== -Fixed an issue where certain vanilla animals and mobs would still spawn on structures despite them being disabled in the config file. -Fixed an issue with ShogunGekomon being improperly named on its evolution line. This will not retroactively fix broken ones and you will probably need to /nbtedit those or fix them with some external nbt editing mod. -Fixed an issue where Matching digimon with certain genetics would result in duplicate evolutions that could possibly break the rest of the line. -Fixed an issue where sprite mode only Digimon did not recieve genetic code. This will retroactively fix already tamed Digimon when v-petted. -Additional fixes to some jogress digimon that could not further digivolve. -Fixed a bug involving the X-Antibody gene not being properly given to X-Antibody digimon. This will unfortunately only affect newly spawned digimon, so if you want to fix a previously tamed digimon you will have to use /nbtedit.
Files
Metadata
Release channel
ReleaseVersion number
1.16.5-2.2.6Loaders
Game versions
1.16.5Downloads
98Publication date
October 30, 2023 at 11:47 PMPublisher
Cyanxi
Owner