Tags
Creators
Details
Licensed ARR
Published 3 years ago
Updated 2 months ago
All versions
2.5.4
Release
Digimobs 2.5.43 months ago 228
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
==General==
- Increased the rarity of the volcano biome, as last update's fixes seem to make them pretty frequent.
- The active and completed quest screens are now hooked up to the latest quest formatting
- New gamerules have been added for spawning sprites, or turning everything into dot mode. This has replaced the whole config options.
- Added two new quests. Good luck finding them! ==Entities==
- Ice element digimon are now immune to frostbite
- Added some sound effects to certain digimon
- KausGammamon has been updated to be able to fly and be ridden
- Adjusted riding for WezenGammamon
- Adjusted riding for Canoweissmon and enabled flying
- Added the ability to be ridden to Machinedramon
- The positions of Defense and Special Attack have been switched on the Info Overlay to line up with the stats displayed on the stat menu
- Revitalize and Recharge passive effects have been changed to 3 hp/eg per tick under 50%hp. These passives can stack with other traits from equipment.
- Updated the old purgatory models to allow for mutations/skins/sprites since no one listened when I said these were salvaged and I wouldn't spend a lot of time updating them and people complained anyway and rantrantrantrantrant
- Added further improvements to flying AI
- Improved the code for registering and discovering digimon in the D-Terminal
- Overfeeding digimon will now have a different result. . .
- Converted special attacks to json format, so now they can be customized via datapacks
- Implemented status effects:
- Status effects can either have positive or negative consequences. Negative status effects can be cured with new craftable recovery items
- New status effect attacks have been implemented. Digimon have the chance to spawn/learn them like other non-signature attacks.
- Certain signature attacks have been updated to inflict status effects
- Status effects can be viewed from the battle overlay, or from the battle stats screen
- Added a combat log to the battle overlay
- Implemented the digibrain
- Digimon are now equipped with their own psuedo-thinking brain. These can change their temperaments and allow them to react to the world around them. Both positively and negatively..
- Passive healing will now also recover energy.
- Wild digimon can now passively heal when non in combat, not aggressive, and not berserk.
- Implemented Digimon Migration:
- Wild digimon will now migrate across the world instead of despawning. This can result in seeing digimon not naturally native to the biome or level range it naturally appears in.
- If enough of the same digimon enter the migration queue, they can form packs and migrate together.
MODELS
NEW SD MODELS
- Okuwamon
- GrapLeomon
- Marsmon
- Omnimon
- MailBirdramon
- OmegaShoutmon
- Omnimon Alter-B
- Omnimon Alter-S
- Imperialdramon(Fighter Mode)
- BlackImperialdramon(Fighter Mode)
- Imperialdramon(Paladin Mode)
- Magnamon X
- Omnimon X
- Burpmon
MODEL UPDATES -Knightmon
==Items==
- Digimon equipment has been converted to the json format, and can now be configured to your liking, or you can even add new equipment from other mods yourself!
- Equipment stats have been fully implemented, including a bunch of new traits for digimon.
- Level requirements have been added to equipment.
- The weight of digimon have been added to v-pet tooltips.
- Added status effect recovery items. These are craftable and can be bought from Digimon Vendors
- Added Black Digitron. A rare secretion capable of causing evolutions. However. . .
- Added Tattered Wings. A pair of broken wings, but maybe they can be repaired. . .
==Blocks==
- Digimobs related leaves are now compostable.
==Bugs==
- Fixed some janky code involving the interaction code with coloring digivices/v-pets and feeding digimon their favorite foods
- Fixed several incorrect or inconsistent translations
- Cleaned up some code with the digifarm causing duplicate digimon to appear
- Fixed Ogremon variants dropping beast swords instead of bone clubs
- Fixed an issue with the food vendors spawning in Volcano and Spooky outposts
- Fixed food vendors selling unbuyable bread
- Fixed more issues with evolution data not always properly being saved
- Fixed an issue with digimon trying to pathfind while sitting if a chunk unloads
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7MB1HQHq:o1pOfugs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7MB1HQHq:o1pOfugs"
}

