1.0.0
Compatibility
Required content
Changes
Dimcreat
Dimcreat is a Fabric mod for Minecraft 1.21.11 that lets you create named custom dimensions from text seeds.
Use /gendim to generate a dimension, /gotodim to travel to it, and /getdimseed to check the stored seed later. Most seeds create fully custom generated worlds, while a set of exact seeds unlock special easter egg dimensions with their own terrain, atmosphere, and structures.
Features
- Create persistent named dimensions with
/gendim <name> [seed] - Leave the seed out and
Dimcreatsilently generates a random 20-character seed for you - Travel to custom dimensions with
/gotodim <name> - Travel to vanilla dimensions with
/gotodim overworld,/gotodim nether, and/gotodim the_end - Check a generated dimension's stored seed with
/getdimseed <name> - Command suggestions for
/gotodimand/getdimseed - Exact-seed easter egg dimensions with custom terrain and structures
- Per-dimension time, weather, sky, particles, and visual behavior for supported seeds
Commands
/gendim <name> [seed]
Creates a new dimension.
nameis requiredseedis optional- If
seedis omitted, the mod generates a random 20-character seed internally - Reserved names like
overworld,nether, andthe_endcannot be used - Duplicate dimension names are rejected
/gotodim <name>
Teleports you to a generated dimension or a vanilla one.
- Supports generated dimension names
- Supports
overworld,nether, andthe_end - Rejects travel if you are already in that dimension
- Rejects travel if the named dimension does not exist
/getdimseed <name>
Prints the stored seed for an existing generated dimension.
Easter Egg Dimensions
flat
A perfectly flat dimension with a single cobblestone layer at Y=128.
0structured
A more stable overworld-like dimension that keeps normal Minecraft materials and a chaotic custom terrain style.
0farlands32
A beta-inspired overworld-style dimension that brings back farlands behavior much closer to old Minecraft. Farlands appear 32767 blocks in any direction from 0,0.
0skygrid
As the name suggests, a skygrid world made of every block in the game
0skylands
[WIP] Eventually going to be floating islands with overworld blocks, but is currently just the end pillars
0glass
A bright glass shard world with transparent terrain, luminous structures, and no mob spawns.
0library
A giant ordered bookshelf world made from square pits, grid walkways, corner lamps, and layered shelf walls.
0redstone
A machine-like dimension filled with engineered terrain, redstone-heavy materials, and circuitry-themed landmarks.
0checker
A checkerboard world of alternating plateau and basin regions with sharply contrasting terrain cells.
0mushroom
A fungal world with dome-like landforms, mushroom-heavy terrain, and giant growths.
0crystal
A crystal wasteland of amethyst and calcite formations with no mob spawns.
0fossil
A dry fossil badlands world with bone-like structures and excavated terrain shapes.
0monolith
A dark blackstone-and-obsidian world dominated by severe monolith terrain.
0storm
A thunder-heavy world with harsh terrain, storm structures, and aggressive weather.
0candy
A bright confection world with colorful terrain, candy-like structures, and exaggerated shapes.
0bridgeworld
A suspended stone dimension built around bridges, arches, and elevated spans.
0underlava
A basalt-and-blackstone underworld with lava-heavy cavern terrain.
0clockwork
A rigid copper-and-iron mechanical world shaped around machine-like landforms.
0hive
A honeycomb-inspired brood-chamber world with comb terrain, hanging hive masses, and nest structures.
0cathedral
A stone-brick cathedral world with nave-like terrain, buttress-shaped landforms, and towering gothic-style spires.
Dependencies and Requirements
- Minecraft:
1.21.11 - Mod loader:
Fabric Loader >= 0.18.5 - Required dependency:
Fabric API 0.141.3+1.21.11 - Java:
21+
Technical Notes
- Current project version:
1.0.0 - Current technical mod ID:
stringdimen - Current built jar name:
stringdimen-1.0.0.jar - Commands require gamemaster/operator permission
- Generated dimensions are saved per world and persist after restart
- If the generator changes, old already-generated chunks will not update automatically
- For testing terrain changes, use a brand-new dimension name or move into fresh chunks
- The mod is marked for both client and server environments because it includes client visual sync code
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EKpkNWwu:Dt2oGBhF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EKpkNWwu:Dt2oGBhF"
}

