1.0.20
Compatibility
Required content
Changes
Update:
Beam entity: Currently unable to spawn properly.
Red Monster 1/2 entities: Will spawn in Stage 3.
Caris entity: Upon defeat, the Dimension Parasite content will begin.
InvertedCorruption effect: Similar to the original Infection effect.
Eye, Scout, Agent markers: Appear after Stage 4. Eye and Scout can be applied to any mob; Agent is applied only to corrupted_entity.
Detected effect: Applied by Eye, Scout, and Agent.
GuardHut Structure: Will now generate properly in the Nether.
BlueLightGUI: Default keybind is U. Through the BlueLightGUI, players can obtain enhancements; the skill bar on the right is currently decorative.
Changes:
CorruptedSkyland sky color changed to white.
Accessing Dimension Parasite content now requires:
Defeating Caris, or
Entering a Dimension Parasite dimension directly.
Notes:
Eye: Only searches for the nearest player within 4 blocks. Once a player is found, there is an 80% chance to commit suicide immediately, and a 20% chance to charge and attack. Before suicide, if no Agent is nearby, there is a 50% chance to apply the "Detected" effect to the player (duration 5–8 minutes).
Scout: 20% chance to search for players within 64 blocks (very long range), 80% chance to search only within 12 blocks. After finding a player, if within 12 blocks (close range) and the stage conditions are met, it will apply the effect to the player.
Agent: 30% chance to search within 64 blocks, 70% chance within 24 blocks. Once a player is found, it will always apply the effect and will call all Eyes and Scouts within 24 blocks, ordering them to attack that player. Every 1 second, it will infect non-player mobs within a 3‑block radius, forcibly turning them into Eyes.
Note on this update:
Most of the content in this version is for testing purposes. Due to academic commitments, development was paused for a while. To let everyone know that I am still working on the mod, I have decided to release this version ahead of schedule.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:17q4kBqK:A1253Dtj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:17q4kBqK:A1253Dtj"
}

