0.5.0
Compatibility
Required content
Changes
(0.5.0 INTERNAL CODE REWORK)
Complete code rework:
We've rebuilt the whole mod from the ground up, this time not on MCreator, but coding it ourselves. This not only makes the code easier to work with and more stable, but also fixes many bugs that we had with previous versions. However, all changes arent internal. We've also added new things to make up for the long wait.
Texture changes:
There is many changes here, so here are some examples:
- Key Item textures
- Tools and Armor textures
- Ore textures
- Changed magnet to 3D model
- Changed Hazmat Suit model
- And many more changes that you'll have to see.
New Blocks:
- Eternal and Abyssal Door and Trapdoor
- Abyssal and Torrid Dripstone Blocks with their pointed versions
- Infested Blocks for all abyssal stone variants
- Resonant Blackboard
- Amethyst, garnet and amazonite variants for Abyssal Leaves
New Items:
- Geiger Counter
- Iodine Pills
- Chelating Agent Injection
- Lead Core
New Mob:
- Crystalfish
Fixes/Changes:
-
Changed magnet functionality to be smoother and less buggy, and made it attract any item
-
Changed goblin trading to having to drop azurite gems near the mob
-
Fixed and improved all entity AI
-
Improved Dimensional Reverser, making it more reliable
-
Changed radiation mechanic completely: Now, instead of radiation being applied to you after 3 minutes, it is now a progressive system. Radiation will increase gradually while you are in the irradiated wastelands. Breaking irradiated blocks will increase your radiation. The more radiation you have, the worse the effects get, until you die. To combat this, we've added three new items that can reduce your radiation level. To keep track of your radiation or other blocks radiation, you can use the geiger counter.
-
Improved all Bosses AI, making them much more complicated and smart.
-
Recipe fixes and new recipes
Thanks for downloading.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:yP9gqg5C:j947US8P"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:yP9gqg5C:j947US8P"
}

