
DiscAI Based Horror.jar
DiscAI is a horror mod that adds a new dimension of fear, unique abilities, and terrifying creatures. Transform your gameplay with a customizable totem, explore the Horror Dimension accessed through mysterious doors, and let your growing fear physically af
2.3.1
Compatibility
Changes
Changelog β DiscAI Mod (Forge 1.20.1) Version 2.3.1 β September 6, 2026
π» FakePlayerEntity (Horror Mob) Self-spawning in mines β appears after 300 broken blocks (15 secs of mining) underground.
Breathing sounds β plays creepy breath sounds when near the player (< 15 blocks).
Extinguishes torches β puts out all torches in a 20-block radius, plunging the area into darkness.
Teleportation β if player gets too far (> 20 blocks), the mob teleports to them.
Totem of Undying support β mob continues attacking even if the player uses a totem.
Creative/Spectator protection β does not attack players in those modes.
"Eating" animation β changes texture to open mouth, plays heart particles and eating sound.
Aggressive pursuit β runs fast, jumps over obstacles.
"Stalking Mode" - The mob appears 40 blocks ahead in the direction the player is looking, and enters observation mode (stands, looks, breathes). If the player looks at it for 10 seconds, the mob becomes active and attacks. If the player looks away, the timer resets.
Command for test /spawnhorror - The mob appears behind the player (as usual) and immediately runs to attack. /spawnhorror stalk - The mob appears 40 blocks ahead in the direction the player is looking, and enters observation mode (stands, looks, breathes). If the player looks at it for 10 seconds, the mob becomes active and attacks. If the player looks away, the timer resets.
π Portals (Horror Portal & Horror Portal Back) Fixed block drops β each portal block drops separately (only with Iron/Diamond/Netherite pickaxe + Silk Touch).
Fixed 2Γ3 frame bug β breaking one portal block no longer breaks other frame blocks.
Custom portal sounds β added unique sounds for entering/exiting (PORTAL_CREATE).
π οΈ /spawnmine Command (structure placement) Added undo and redo subcommands β revert or re-apply the last structure placement.
Structure selection β supports three variants:
mine_netherrack_obsidian_1
mine_netherrack_obsidian_2
mine_netherrack_obsidian_3
Change history β all block changes are saved for undo/redo.
π House Spawning Fixed spawn on join β mob no longer spawns immediately after player joins (10-second delay).
House detection β spawns only when player is in a house (detected by doors, chests, furnaces, torches, etc.).
Spawn chance β 10% every 30 seconds while inside a house.
πͺ§ Sign on mining Smart placement β the "You are doomed..." sign is placed on solid ground within 5 blocks of the player.
β‘ Other improvements Optimized mine generator β reduced server load.
Enhanced logging β clear console messages for debugging.
π¦ Dependencies Minecraft Forge 1.20.1 (47.4.16+)
GeckoLib 4.83
TerraBlender-forge-1.20.1-3.0.1.10
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Ncqq4Q9M:yiumq3GT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Ncqq4Q9M:yiumq3GT"
}
