3.3.0
Compatibility
Changes
This release adds a speaker system: place Speakers and a Speaker Controller, insert a custom disc, and play synced audio across your build. Link speakers wirelessly with Shard Sync (up to 32 blocks) or with cable using Speaker Wire (up to 64 blocks along a placed wire path - it links automatically when the run is complete). From the controller GUI, you can adjust each speaker’s volume and range, unpair to refund the link item, and run up to 16 speakers from one controller alongside the existing DJ deck, disc burning, and design studio features. It also adds the achievements to the game. Alongside this, the Disc Design studio lets players design their own custom disc textures in-game in an easy way, with no hassle.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:n1lX829m:kI8KllrK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:n1lX829m:kI8KllrK"
}

