Tags
Creators
Details
1.1.0
Compatibility
Changes
🔮 DISPERSION 1.1.0 — PATCH NOTES 🔮
This update delivers the long-awaited Slasher class, completely overhauls the control system with a brand-new Stun mechanic, brings back terrifying Possessed Mobs, and introduces fundamental balance and interface improvements. Patch 1.1.0 is a new spiral of madness in the world of Dispersion.
⚔️ NEW CLASS: SLASHER A mobile melee fighter who ignores enemy dodge and chains cascades of abilities through kills.
Requirements: STR 20 / AGI 35 / INT 20 / END 35 Passive — Inevitable Blade: All attacks (including abilities) completely ignore enemy dodge.
▶️ Active 1: Slash Cooldown: 8s (6s with Soul Scepter) | Stamina: 100 Instant dash 5 blocks forward. Deals a critical strike (250% physical damage) to all enemies in a 3×5 block area.
▶️ Active 2: Battle Trance Cooldown: 10s (8s with Scepter) | Stamina: 100 Spin for 2.4s, dealing 12 hits of 20% magical damage each. Grants full immunity to negative effects for the duration.
💠 Talents (choose one per tier): Lv30: Sharper Blade (+75% crit damage on Slash) / Crushing Spin (+5% damage per Trance hit) Lv40: Barrier (20% max HP shield during Trance) / Momentum (landing Slash reduces both cooldowns by 2s) Lv50: Kill Chain (kill resets both cooldowns, once per 15s) / Extended Trance (+1.2s duration, up to 18 hits) Lv60: Second Shadow (Slash echoes after 1s with ×1.6 crit) / Flurry (each Trance hit deals +5% more damage than the last)
⚔️ Soul Scepter: Abyss Blade • +60% magic resistance during Battle Trance (ignores cap). • Slash deals +12 bonus damage to players, +4 to mobs; crit multiplier increased by 25%. • Both cooldowns permanently reduced by 2 seconds.
⚡ NEW MECHANIC: STUN Stun is a new type of crowd control that completely immobilizes the target and interrupts spell casts, but does NOT remove already active channeled forms (Artas's Berserk, Druid's Symbiosis, Titan's Stomp, Juggernaut's form, etc.). • Stun duration is reduced by negative effect resistance. • Exceptions: Undying's Reversal and Paladin's Divine Shield can be activated even while stunned.
Class changes related to Stun: • Doom: passive now stuns for 1.2s instead of slowing. • Mage: Fireball stuns for 2.4s at the epicenter and 0.4s at max radius (6 blocks). Duration decreases linearly with distance from the center. • Breth: Lv60 talent "Ashfall" explosions additionally stun all hit enemies for 0.2s.
👹 POSSESSED MOBS ARE BACK The terrifying mechanic returns! The world grows more dangerous every in-game day.
• Any hostile mob has a chance (starting at 1%, +0.1% per game day, cap 20%) to become "Possessed". • A Possessed mob copies the class, attributes, and talents of a random online player. • Upon aggro, the mob uses the class's active ability (once, with a 5s delay). • Endermen have double the chance to be possessed. • Creepers and the classes Alchemist, Breth, Soulkeeper, Butcher, Druid, Artas are excluded from copying. • Healer mobs cast healing every 20s. • Mage mobs only use Fireball. • Razor mobs don't require an item, use the "iron block" version of their ability, and apply micro-stuns but do not increase damage per hit.
Reward: Killing a Possessed mob grants 20× experience + bonus experience based on the mob's health. Possessed mobs are the main source of rapid leveling — and the greatest threat.
💚 HEALER REWORK Healer's active ability has become more dynamic. • Base cooldown: 4 seconds (down from 10). • Repeated-use penalty: each cast within 3 minutes increases the cooldown by +2 seconds. • The accumulated penalty gradually decays over time, rewarding thoughtful healing over mindless spam.
🛡️ RARITY & CURSE CHANGES The gear system has been overhauled so that skill matters more than luck.
⚖️ Rarity bonuses weakened by 2.5× All attribute bonuses from rarity have been reduced. A full Mythic set now provides a solid boost, not godlike power. New ranges:
| Rarity | Chance | New bonus (was) |
|---|---|---|
| Common | 40% | none |
| Rare | 30% | +1 … +3 to one stat (was +2…+8) |
| Epic | 15% | +1 … +6 to two stats (was +3…+15) |
| Legendary | 10% | +2…+4 to two, +4…+8 to one (was +4…+10 and +10…+20) |
| Mythic | 5% | +2…+6 to three, +6…+12 to one (was +6…+15 and +15…+30) |
🕐 Gradual stat changes Swapping gear no longer changes stats instantly! Stats change over 4 seconds: • If the attribute change is 4 points or less — by 1 point per second. • If more than 4 — by 25% of the difference per second. This makes builds more deliberate and prevents in-combat gear switching abuse.
💀 Curses on Rare items Curse chances have been adjusted and now appear on Rare items as well: • Rare: 20% (new!) • Epic: 30% (was 40%) • Legendary: 35% (was 50%) • Mythic: cannot be cursed
🖥️ INTERFACE IMPROVEMENTS • Added a scrollbar to the attribute distribution menu for players with larger GUI scales. • The crafting interface now displays current attributes with bonuses/penalties from gear in real time. • New creative tab for all mod items. • Added a bind to hide the ability cooldown window.
⚖️ BALANCE & ADDITIONAL CHANGES • Durability of all armor pieces (except chainmail) increased by 2×. • Creepers excluded from Possessed mobs. • Stuns from any source interrupt spell casting (Fireball, Doom/Druid/Razor ultimate preparations, etc.). • All castable spells (except Mage abilities) stun the caster during preparation. • Added Chaos Egg configuration options (duration / experience per second) to the config. • Experience Bottle changes:
- Duration: 3s → 90s.
- Experience bonus: 100% → 10%.
- On repeated use, the bonus increases by another 10% (max 40%), and the duration refreshes. • Added a 15s cooldown on Ender Pearl use; taking damage from a player blocks Ender Pearl use for an additional 2s.
🐛 BETA BUG FIXES • Fixed non-functional shift (sneaking). • Fixed inability to swim fast in water. • Fixed half of Mage's abilities not working. • Fixed Doom and Razor being unable to use their ultimates.
💎 SPECIAL THANKS Enormous gratitude to xunluck for invaluable help in development. Thank you for the titanic work, patience, and endurance. This patch would not have been possible without you!
🔧 CONFIGURATION Almost all parameters of the mod can be adjusted in the config files. Documentation is available inside the file.
Prepare yourselves — the world of Dispersion has become even deadlier, tactically deeper, and more insane. Welcome to Patch 1.1.0!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:d3C8gi3j:yUG0gS2i"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:d3C8gi3j:yUG0gS2i"
}

