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Details
All versions
1.10.7.4
Release
DivineRPG 1.10.7.42 years ago 824
Compatibility
Minecraft: Java Edition
1.20.1
Platform
NeoForge
Supported environments
Client and server
Changes
Changes:
- Changed groglin and gruzzorlug trading behavior
- Changed the Eye blindness behaviour back to old behaviour
- Converted vane blocks into crying obsidian variations
- Crabs now only spawn below sky
- Foxes no longer able to harvest berries from winterberry plants
- ja_jp tweaks (RyoTagami)
- Health & melee damage tweaks for Iceika mobs
- Kitra is now summonned by right clicking a Calcified Brain block with a liopleurodon skull
- Made frozen peaks more frozen
- Made insulation enchantement reduce freezing universally
- Made the statues smaller
- Now humanoid models (only remodeled ones) actually hold weapons
- Now Snowstorm Bow explosions don't destroy blocks
- Now some ranged weapons deal magic or arcana (same thing) damage
- Ranged weapons re-balance
- Recipe tweaks (Steel, Serenade of Death, Stained Glass, lamps, Kraken Scale, Dark Bridge)
- Refreshed tooltips for weapons/armor and other items
- Reshuffled en_us
- Reshuffled ru_ru (TheHamester)
- Robbin AI improvements
- Small animation improvements for some models
- Some Arcana items can now be purchased again
- Stained Glass is now a single block
- Storm Sword alt fire is more spread out
- The Hide Arcana Bar option now hides the bar if it has not changed for about 2 seconds instead of hiding when full
- Tweaked Kitra AI
- Updated compostables list
Additions:
- Added a rare colored template drop from the rainbour
- Added Coalstone recipe
- Added explorer maps that help finding the calcified brain and villages of opposing factions (part of the new groglin/gruzzorlug trades)
- Added milk stone & healing stone recipes back
- Added more advancements for Iceika
- Added more uses for shickaxes (stripping logs, dewaxing, etc.)
- Added more vegetation to cozybark forest biome
- Added new crate use (can store items and acts as a simple item filter hopper)
- Added new "Cup of Tea" track by 3DA for the cozybark forest
- Added new "Frozen Dispersion" track by 3DA for fractal forest and frozen menagerie
- Added Robbin Nest & Robbin Hut (+ recipes)
- Frosted Chests now freeze water around them and solidify if waterlogged
- Now Aqua Torch can be waterlogged
- Now fire swords/bows and bows with infinite arrows can't be enchanted with certain enchantments
- Now frossivence is able to extinguish fire
- Now it's possible to walk on powder snow with Santa/Seng Fur boots on
Fixes:
- Fixed ability to collect shot arrows
- Fixed ability to use pet spawn eggs on spawners
- Fixed acid blocks
- Fixed aequorea/gem fin not saving variant data
- Fixed anchors melee damage
- Fixed armor damage buffs ignoring target's armor
- Fixed arrow data not saving upon unloading it
- Fixed Bloodgem Ore loot table
- Fixed bouncing projectiles
- Fixed bows power enchantment issue
- Fixed Brain Freeze enchantment
- Fixed coalstone brick slab, double cobaltite slab and streamleaf fence gate models
- Fixed Divine Accumulator behaving wrongly when used the same tick you jump
- Fixed double crops
- Fixed heat pack dupe
- Fixed inferno bow incorrectly cooking food
- Fixed massivence using realmite ingots as a repair item
- Fixed merchants producing hurt sounds/particles each tick
- Fixed Meteor Mash
- Fixed mobs ignoring mob griefing game rule
- Fixed player's arcana resetting upon reloading the world
- Fixed projectiles disappearing upon unloading
- Fixed seng fur armor infinite speed glitch
- Fixed shiverspine and skytern trees generating semi-floating
- Fixed some potential stack overflows
- Fixed some rare blockentity removal bugs
- Fixed water mobs overspawning in certain Iceika biomes
- Fixed world inventory transfer bug
- Fixed infusion table
- Fixed arcanium saber and arcanite blade arcanic attack
- Made frozen menagerie skeleton generate attached to a block to remove fully floating ones
- Now items have proper interaction results as well as grant stats when used
- Readded Divine Accumulator particles
- Smoldering Tar fixes
- The whales are now happy (improved blowhole particles)
To see all 1.20 changes, check here: https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.20.md
Optional dependencies
Any compatible version
Known incompatibilities
Any version
Any version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:F3kLpGw6:Zg5lSvyM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:F3kLpGw6:Zg5lSvyM"
}

