magic_blocks+mod
Compatibility
Changes
Added 2 new buttons to the book to now allow for you to put in your own custom heads. -Added Copy Head Button- This new button will allow you to copy your player head directly from your skin your using and yes you can change your skin to something else and it will not change the player head you copied -Added a head get command- This Button will allow you to give you a player head template to use so you can create as many magic blocks as you want.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tK6ar3tY:sipHFKNH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tK6ar3tY:sipHFKNH"
}

