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Details
1.1.503
Compatibility
Required content
Changes
DMZ Ragnarok 1.1.503
Saga rewards now follow the difficulty you played on, the stat screen stops resetting while you level, dungeon floors no longer drop you onto unbuilt ground, and staff get a full moderation trail: punishment history, warnings, command logs and title broadcasts.
Fixes
- The stat screen keeps your multiplier. Spending a point closed and reopened the screen behind the scenes and put you back on "Stat 1", even if you had picked x10 or x100.
- Saga and quest rewards pay the difficulty the quest was played on. Switching difficulty before claiming no longer changes what you get, including rewards that only unlock on Hard.
- Taking the next floor portal no longer drops you onto a floor that has not finished building. Large floors now hold you in place for the whole build, and the dungeon timer pauses while you are held.
- Dragon balls cannot be hidden on another character. Switching or creating a character slot drops the balls you carry, the same way logging out does.
- Nobody else can kill your quest boss. Players outside your party can no longer damage your quest mobs, and the quest compass points at your own mob instead of someone else's.
- Dashing into an NPC no longer knocks it away for good. Quest givers, masters, shopkeepers and other non-combat NPCs still take the hit but are not shoved.
- The defiled dragon balls no longer leave it raining forever. The storm now clears when the event ends. On the SMP world the balls refuse to be used and stay where they are, since the shadow dragons appear in the open worlds.
- Creating a tournament character no longer spams chat, and tournament fighters now get full mastery on their forms.
- Arriving at spawn lands you on a safe spot when no custom spawn is set, instead of at the raw world spawn height.
For staff
- Punishment history across the whole network. Mutes, temp mutes, jails, kicks, bans, temp bans, IP bans, unbans, freezes and warnings are recorded with the reason, the staff member, the duration and the server. Look them up with /history <player> [count] [page].
- New /warn <player> <reason>, recorded in the same history. An online player sees the warning on screen.
- Staff commands are logged. /commandlookup <player> [count] [page] shows what a staff member ran, where, and whether it worked. Password style commands are never stored.
- /broadcast title <message> shows an announcement as an on screen title, with an optional subtitle after a |. Plain /broadcast still announces in chat.
- Sagas can be allowed to start inside quest blocked regions with a new option in the saga editor.
- Staff task board changes are recorded so they can be followed outside the game.
- Kinetic Key support for servers hosted with our partner Kinetic.
Requirements
- Minecraft 1.20.1, Forge 47.4.20 or newer
- DragonMine Z 2.1.3, GeckoLib and Curios (required)
- Needed on both the client and the server
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bLplVEcb:4VcmpRT9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bLplVEcb:4VcmpRT9"
}

