Tags
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Details
Licensed ARR
Published last month
Updated 14 hours ago
All versions
1.1.276
Release
DMZ Ragnarok 1.1.27614 hours ago 48
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Changes
1.1.276
Everything since 1.1.260.
Planet Vegeta
- The build no longer has a rim of empty sky around it. The apron stopped short of its own boundary, leaving a moat of empty columns 8 to 11 blocks wide on every side.
- The city wall is buried in a real hillside with graded slopes, instead of ending at a hard edge.
- Hostile saiyans spawn in the garrisons rather than throughout the city.
Dungeons
- The Insufferable Crypt is completable again. Its boss room shipped sealed on every face, so the corridor could never reach it. The prison archetype had the same fault at the other end: its spawn room was sealed, so a floor started you in a closed box.
- Rooms hung off a corridor are no longer walled off; corridors were placed without checking which faces actually open.
- The connectivity check no longer misreads a room built on a thick base as having no doors, which is what hid both problems.
Raids and rifts
- Fighters can no longer end up outside a rift's barrier. Confinement was tested against a square while the barrier is a ring.
- Enemies focus the player rather than whichever ally is closest: three quarters on the player, a quarter on the ally.
- Allies fight with their own ki loadout instead of borrowing the boss's.
NPC combat
- NPCs given ki attacks now use them at range instead of closing to melee every time.
- The dungeon spawner's ki loadout reaches DragonMineZ's own NPCs, not only ours.
- Dungeon bosses receive their AI tier and configured loadout, which they were not getting at all.
Custom classes
- Classes have a display name and a description; a custom class used to show its raw translation key.
- Classes can be given a passive from a fixed menu: strike damage, crit chance, armour penetration, health and stamina regen, hp regen from stamina, healing received, ki cooldown and buff/debuff duration, with an optional low-health threshold.
Vehicles and world
- The time machine's canopy renders as glass, and its chip can be equipped in the vehicle curios slot.
- Gravel and sand no longer collapse inside this mod's own dimensions.
Under the hood
- The MariaDB driver is no longer bundled; DragonMineZ ships the same one and is a required dependency.
- Cross-server command forwarding carries a validated command name and arguments rather than raw text.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bLplVEcb:KHUACx9Q"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bLplVEcb:KHUACx9Q"
}




