Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
1.18.39 - 23rd December 2024
❄️🎄Merry Christmas🎄❄️!
New Accessories!
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- Added another variant of the bowtie: Head Bow (can be equipped to a Dog by sneak + right clicking the Dog with the bowtie in hand)
- New Christmas Themed Accessories:
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- Christmas Hat
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- Christmas Tree
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- Christmas Star
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- Gift Costume (Double Dyable)
- #Demon Horns/Deer Antlers now have their own Accessory Type and can now be equipped alongside the head accessories.
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- Workaround for Fiery Reflector unwanted behaviour with Anim Debug Mode.
1.18.40 - 2nd February 2024
✨ New Year, New Talent! ✨
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- New Talent: Bed Dog 🛌🐶 You can now Sleep on your Dog to skip the night!
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- New skin: Hope 🐺
- The main character of the indie game "Seed of Life" by Ki3 Games. Dedicated to Akela Morse
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- You can now manually specify the position of the Dog Inventory Button located in your Survival Inventory via config.
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- Talents can now block Amnesia Bone from detraining it. Certain cases resulting in them blocking include being on a long cooldown. However, it is worth noting that players with Operator Permission can bypass this.
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- #New DoggySpin system, instead of relying on awfully large spritesheet to render the spinning Dog, DTN now make uses of the Dog Model itself and the Animation to programmatically render the icon. This allow the icon to be render at full framerate and with greater flexiblity (e.g rendering with different wolf variants, collars) without creating more wasteful spritesheet. This also fixed the problem that some user have been experiencing about another mod attempting to "stitch" the spritesheet causing an Exception to be thrown due to it being too big.
- #Dog Bed no longer show missing texture on its particles.
- #You can now limit how many Dog Bed Variants can be rendered via config. When this limit is exceed, Dog Beds will render with the default variant instead. Note that the cache can be reset by doing a resource reload (F3+T).
1.18.41 - 15th February 2025
- HOTFIX: Inverted logic cause Dog going away from fire logic to fail.
- Fix Bed Dog System throwing NPE when handling its packets.
- Mixin configuration fix, no longer spamming mixin error message in the Dedicated Server console upon start.
1.18.42 - 21th February 2025
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- New skin: Wolf Link
- #Refine Dog's Ally Check Logic, allow detecting and blocking damages from allied players evem when owner is offline or in different dimension.
- #Allow players to specify exactly which materials can be used to make dog bed variants via 2 data tags. When values is present in both tags, DTN will specifically use those values instead of automatically gather materials to create Dog Bed Variants.
1.18.43 - 16th March 2025
Implemented Interruptible Sound System for Dog.
- In other words, dogs can now play interruptible sounds which are sounds that can be interrupted by the dog. Currently, upon being interrupted, the playing sound's volume will be instantly halved and followed with a subtle fade out before the sound completely stops.
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- Utilized the Interruptible Sound System for Shaking and Howling dogs: Dogs will now play those action's sounds as interruptible and interrupt when the action itself is interrupt.
On Duty System:
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- Allow Whistle to only target dogs who are "On Duty" for certain modes (e.g Stand, Sit, .....).
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- You can configure the whistle anytime to either target all dogs in radius or only Dogs who are "On Duty".
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- Dogs can be set "On Duty" via its Dog Menu or using the "Duty Whistle".
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- "Duty Whistle" : Whistle mode that will, upon use, set every dog in radius who are standing to be "On Duty" and vice versa. When you hold this whistle, Dogs who are "On Duty" will have their name highlighted.
- Added New Translations:
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- Simplified Chinese (shenyx110)
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- Russian (Lunna Light)
- New Control System for StringEntrySelectScreen (Heel By Name, Whistle Screen, Conducting Bone Screen...)
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- The search bar is no longer focused by default, instead, you need to focus it first by pressing the Jump key while holding sneak and then start typing as usual.
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- To unfocus, left click anywhere with your mouse. When the text field is not being focused, Movement Keys (WASD by default) now can be used to both move the highlighted entry up/down and navigate between pages.
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- The Jump key can also be used (without holding the Sneak key) to select the highlighted entry.
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- Added in-game help for every Whistle Modes which can be viewed in the Whistle Screen.
Revamped and formally defined Tactical Mode:
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The formal definition for Tactical Mode is the following: Your dog behaves like in Aggressive Mode but wil respond when being commanded it to attack something far away (which it won't in other modes), currently via the Tactical Whistle. When the dog is in Tactical Mode targets a target far away:
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- It will focus on the target and any Aggressive mode behaviour that cause the Dog to change target will not affect it.
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- The target can, however, be changed with another target when you issues another tactical command on another target or invalidated if the player interupts the Dog.
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- Its MaxDistAwayFromOwner will be increased by 10 as long as it is still targeting it.
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- Its follow range will be 32 instead of 16 until it gets close enough to the target.
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- Change to Tactical Whistle projectile: They can now pass through allies.
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- (Configurable) There is now a limit on how many Tactical dogs will responds each time it hit a target.
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- It now have a 0.5 second cooldown every use and every successful hit will have an additional 2 second.
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- Added Carry Me Whistle: Allow you to command one of your nearby Wolf Mount dog to come and force you on its back.
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- Option to disable Dog's name being visible through walls.
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- Option (Enabled by default) to hard prevent Dogs from going above the world's build limit. ==========================
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#Dogs now refuse to attack targets if they are above the world's build limit.
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#Improved Dog's Attack Reaction Time significantly.
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#Removed some Obselete Config Options
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#Custom Dog Models now have the option to only render Model Only Accessories.
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#API Change: EnumMode -> DogMode
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#API Change: EnumGender -> DogGender
==========================
- *Fixed a bug causing Dogs Attack Reaction Time to be relatively slow.
- *Avoid bugs related to Early Config Access when initializing Screens.
1.18.44 - 16th March 2025
- HOTFIX: All StringEntrySelectScreen now don't freeze the name like Pause Screen does.
Files
Metadata
Release channel
ReleaseVersion number
1.18.44Loaders
Game versions
1.21–1.21.1Downloads
472Publication date
March 18, 2025 at 5:16 PMPublisher

MashXP
Member