1.2.0
Compatibility
Changes
-
Added Torbernite Dust, Orpiment Dust, Kaitominium Dust, Enzanite dust (can all be crafted with x1 of any of the Doobawow Minerals and all of those can be used to craft new potions)
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Added Potion of Soft Landing (removes fall damage for a very short amount of time)
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Added Potion of Combustion (sets player/entity on fire until the effect wears off unless the player/entity is in water or uses the milk bucket)
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Added Potion of Mass (limits player/entity jumping height to 0.4 blocks and gives the entity/player the mass/weight of an anvil when active)
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Added Potion of Confusion (mixes up the X and Z axis frequently to make the controls go in different directions while active)
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Added Enzanite Rod (can be crafted with x2 Enzanite Gems and can be used to upgrade sword speed and, with good timing you can do impressive combos)
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Fixed issue where Potion of Soul Decay would make entity float in the air when the effect is applied mid-air
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Added Pulse Ore [when mined drops 2-5 Pulse Shards] (Added in 1.2.0 Alpha 0.8.0)
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Added Deepslate Pulse Ore (Added in 1.2.0 Alpha 0.8.0)
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Added Pulse Shard [can be used to craft Activated Pulse Shard] (Added in 1.2.0 Alpha 0.8.0)
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Added Activated Pulse Shard [can be used to craft Pulse Orb] (Added in 1.2.0 Alpha 0.8.0)
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Replaced crafting recipe of Pulse Orb [it can now be crafted with x4 Activated Pulse Shards in the shape of a square] (Replaced in 1.2.0 Alpha 0.8.0)
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Added brewing recipe for potion of luck [can be brewed with an Emerald as the ingredient and Awkward Potions below] (Added in 1.2.0 Alpha 0.8.0)
-
Fixed issue where Doobawow New! would not allow the mod to work/load on any other Forge version other than Forge 47.2.0 (Fixed in 1.2.0 Alpha 0.8.0)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IbQJ8Nqd:MB1Ms04v"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IbQJ8Nqd:MB1Ms04v"
}

