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1.0.3+1.20.3
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Required content
Changes
Happy holidays! This update is for the same versions as the previous, but fixes a critical client-side issue when playing on a dedicated server, among other things. Even though it may seem small, I recommend you install it anyway just to save you unnecessary confusion in the future!
Fixes
- #2 (Reported by nickademas) - Entities are no longer completely immune to explosions when
consistentExplosionImmunityis disabled. - #3 (Reported by nickademas) - Opening a fence gate or door crashes the client when playing on a dedicated server.
- 1.20.2 is no longer accepted as a valid client version for running this mod.
Minor Changes
- Reduced the number of unnecessary code warnings by adding
@SuppressWarningsannotations to a couple of functions. PeacefulSpawningHelper.addSpawningCondition()now uses a switch statement instead of an if-else chain.- Config file saving and loading is now generally more robust, in case one of you does something more extreme than opening a fence gate! :p
It's a good time to mention that community experience is immensely valuable when it comes to making mods as polished as possible. While developing, it's easy to get caught in a loop where you don't think to test something specific because you've already seen it tens of times before! If you encounter a bug or come up with an idea for improvement, please contact me via the GitHub issues page and I'll be sure to look into it, like I did with nickademas' reports this week. Thank you, and enjoy your holidays! - axia 🌸
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| doormat-1.0.3+1.20.3-sources.jar | Unknown | 159.89 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RdXRLZrn:5JecDMqv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RdXRLZrn:5JecDMqv"
}

