All versions
1.3.1
Release
Dormant Power 1.3.1last year 101
Compatibility
Minecraft: Java Edition
1.21.4–1.21.5
Platform
NeoForge
Supported environments
Client and server
Changes
- Made talismans play sounds when interacted with respective to the power.
- When an unlocked power is selected, it will play a spellcasting sound. Illusioner spell for passive powers, evoker spell for active powers.
- Added a feature where selecting a power will now reset the cooldown as a bug fix, but made this cooldown reset occur after a delay depending on the power (eg, no delay for Sanguine but a 10 second delay for Quake)
- Made Gale Dash use wind burst particles.
- Fixed bug where cooldowns became infinite after relogging; now, relogging sets the cooldown to 4 seconds.
- fixed bug where Dormant Talisman wouldn't show up in creative inventory; it is now in the Ingredients tab.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BxWL1Uqu:NExbix2w"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:BxWL1Uqu:NExbix2w"
}

