All versions
1.3.0
Beta
Draconic Evolution Render Patcher 1.3.0last month 573
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client-side
Changes
DE Render Patcher 1.3.0 | 1.20.1
- Fixed some buffer crashes.
- Fixed Draconic Evolution crystals and Reactor Core rendering invisible in first and third person with shaders.
- Fixed Modular Staff transforms when shaders are disabled or toggled at runtime.
- Improved Oculus pipeline and private buffer handling for Draconic Evolution CodeChickenLib renders.
- Improved compatibility with production modpacks by fixing MCP/SRG Mixin mappings.
- Added a configurable beta warning with a direct link to the issue tracker.
If you encounter any issues, please report them on GitHub.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BNhriTkm:p0jmMeaS"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:BNhriTkm:p0jmMeaS"
}

