All versions
1.18.0
Beta
Draftout 1.18.0yesterday 3,040
Compatibility
Minecraft: Java Edition
26.3
Platform
Fabric
Supported environments
Client-side
Changes
Competitive mode
- Inactive players now get hidden from the leaderboard
- "Inactive player" is anyone who hasn't played a match in the last 7 days, or anyone who played less than 5 matches in the last 14 days.
- Inactive players will not be considered for tournaments (more info soon).
- There is no rating decay, but your rating change will be higher once you return.
- Adjusted glicko2 parameters:
- Minimum RD has been raised - rating gain/loss is now ~2x larger.
- Rating period has been decreased - being inactive will make your next game(s) have much higher rating gain/loss.
- These changes only apply to new matches (existing matches remain the same).
- Added forfeit cooldown:
- First forfeit in a 12 hour period is not punished.
- After the first forfeit, you will get a queue cooldown. If you keep forfeiting, this cooldown will grow.
Gameplay
- Added Bone Meal Moss spread standardization
- Same Moss spread shapes are attempted
- More spread moss (due to clean terrain) = more vegetation attempts
- For example: 30th spread Moss block will have a Flowering Azalea for all players
- Oak and Dark Oak Leaves share Apple drop rates (similar to leather and ores).
- Added goals:
- Obtain “It Spreads” Advancement
- Obtain 12 Unique Dyes
- Obtain 64 of any Flower
- Obtain 3 Unique Music Discs
- Obtain Bamboo Mosaic Stairs
- Give a Diamond to a Fox
- Mine Sea Lantern
- Changed goals:
- Ignite a TNT Sulfur Cube -> Obtain "Uh Oh!" Advancement
- Construct a Copper Golem -> Create a Copper Golem (deoxidizing statue now works)
Settings
- Added Chat & Privacy settings:
- Hide Opponent (never, in game, always)
- Hide Elo (off, own, opponents, all)
- Disable Chat (off, on) - advancements are still shown
- Changed Tier 3 color: Gold->Brown.
- 2 reasons: all other colors except Gold were Minecraft dyes; and Gold was very similar to other colors.
Lobby
- Added Bingo mode:
- Complete any column, row or diagonal to win.
- If bingo isn't possible anymore, Lockout rules decide the winner (majority of goals).
- Drafting tries to guarantee fairness:
- 1 player: drafting fills the board in order
- 2 players: mirrored
- 3+ players: avoids bingo lines with your drafted goals
- Complete any column, row or diagonal to win.
- Drafted boards now work for any amount of players, including solo drafting.
- Limited to 1 player per team.
- Reworked lobby related GUIs to be cleaner.
- Added "Force End" option for Hosts.
- Added "Co-host" role.
- Co-hosts have the same permissions as the Host, except in-match controls (force end, change seed, reroll board etc.)
- Added "Spectator" setting (read more below).
Spectators
- Lobbies hosted by players with Supporter Tier 3 can have Spectators.
- Spectators see the game as a live replay, with a ~4s delay.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wNlielYC:MDDuShtC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wNlielYC:MDDuShtC"
}

