All versions
1.14.0
Beta
Draftout 1.14.02 weeks ago 13.2K
Compatibility
Minecraft: Java Edition
26.1.1
Platform
Fabric
Supported environments
Client-side
Changes
Gameplay:
- Pillager captain spawns are standardized by spawn #
- Example: 2nd and 15th pillager spawn will be captain for both players
- Added "Toggle Board" hotkey to hide/show the board (unbound by default)
- Resets every match (you always start with the board visible)
Lobbies:
- Added "Commands" setting
- Allows up to 10 commands.
- Commands can be ran when players join the world, or once the match starts.
Goals:
- Added goals:
- Hang a Hanging Sign
- Kill Husk
- Removed goals:
- Kill Parched
- "Kill Witch" now requires either Witch Hut, or Pillager Outpost+Village near spawn.
Bug fixes:
- Tab rarely not showing any players.
- Being able to open containers before match start.
- (Lobby) Not being able to use "Ride Horse" goal on Custom boards.
- (Lobby) Seed change not resetting "Reroll Board" button
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wNlielYC:KscVf6Ib"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wNlielYC:KscVf6Ib"
}

