All versions
0.2
Beta
Dragon Ball Daima Mod 0.26 days ago 9
Compatibility
Minecraft: Java Edition
1.21.8
Platform
NeoForge
Supported environments
Client and server
Changes
Changes
- Gomah model changed (cape)
- Third Eye overlay; more intuitive and beatiful.
- Piglins will now attack you if you’re wearing the Third Eye.
Bug fixes
- Previously, the third eye overlay wasn’t hidden when you activated spectator mode, now yes.
- The cape of Gomah isn't flickering any more.
- Previously, the particles of Gomah and his transformation weren't showing right, now yes.
- In the section of controls wasn't appear well the name of the mod category, unfortunately, in this version 1.21.8 of the mod, the category must be named "Game Interface".
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:cWls6R8O:rcolCSfd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:cWls6R8O:rcolCSfd"
}

