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0.2.0
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You can find fusite crystals at fallen meteors in the desert biome or by trading with a wandering trader (low chance) or a master crystallographer villager. When placed down, fusite clusters and blocks can terraform biomes into lifeless sandy deserts and kill most nearby entities. Currently, the only entities that can safely traverse the fusite effect are blazes, camels, iron golems, ghasts, hoglins, husks, magma cubes, piglins, skeletons, and the wither. Fusite dragonights can safely traverse and so can any entity with fire resistance. These entities are also immune to fusite attacks.
After having the fusite dragonization effect for about 2 minutes and 50 seconds you will become an erosion dragonight and gain their terraforming related abilities at any given time. Press "0" (check your controls if it doesn't work) to enable usage then with an empty main-hand right click any compatible block to terraform the area. With an empty main-hand, you will also be able to break any sand block as if you had an efficiency shovel. During a fight, right click an entity with either an empty main hand or any swords with the "fusite imbuement" enchantment to use fusite damage (2 damage points) on them. For admins, you can use "/dragonight_fusite" to instantly become a dragonight. For those hating silverfish, fusite terraforming will kill any silverfish stones into regular ones.
- updated lefonti textures having the wrong shade of green
- updated crystallographer villager trades
- updated wandering trader trades
- added burnt meteorite fusite ore
- added meteorite fusite ore
- added fusite block
- added fusite cluster
- added fusite shard
- added a sound when using the dragonite shards
- added 4 meteorite fusite structures
- added fusite dragonization potion effect
- added fusite effect (biome modification tint; permanent change)
- added fusite dragonization potion
- added fusite player abilities
- added admin dragonight fusite command
- added fusite dragonight advancement
- updated become dragonight advancement to a goal variant
- added fusite effect death advancement
- fixed the admin command not granting the advancement of becoming a dragonight
- added coarse dirt as a suitable soil to place mesquite sapling
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1pnKrFfp:c6ClwdbG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1pnKrFfp:c6ClwdbG"
}

