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Details
Licensed ARR
Published 2 years ago
Updated last year
All versions
0.6.0
Beta
v0.6.0 Beta2 years ago 90
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
- added Tough As Nails heating compatibility with flamasi blocks and items
- added some compatibly Biomes O' Plenty with lefonti
- removed gravel from being able to turn into dirt
- removed blocks under or near lefonti preventing it from terraforming land around them
- lefonti terraforming will now save NBT data and rotational values
- lefonti terraforming will now spawn breaking particles and sounds
- added crystal griefing gamerule
- added NBT tag effect levels on lefonti for a smoother and more realistic terraformation cycle
- optimized the code greatly for smoother gameplay
- lefonti effect biome will now play music from the flower forest biome
- updated lefonti effect foliage and water hue, and added biome particles
- updated many ids (mod will break on existing worlds)
- added enderman and ender dragons to disable crystals within the crystal's reach radius
- renamed key bindings from "Dragonight" to "Supernatural"
- added key bindings to a new category "Supernatural"
- updated admin dragonight command to be dynamic
- updated admin dragonight command to include removal of powers
- removed all burnt chondrite ores
- fixed base advancement not automatically granting upon world join
- removed polished chondrite
- added factions command
- added Skorpion faction
- added villain of the villain advancement
- added Skorpion faction advancement
- added flamasi cluster as fuel source
- removed cyeletal shard left click cause a lightning strike on entity
- added E12 System creative tab
- removed Dragonights creative tab
- added dragonite crystals creative tab
- added biome revert to lefonti crystals when breaking
- updated fusite damage assisted death message
- added dragonights faction
- added dragonights faction advancement
- updated fusite effect foliage, water hue, atmosphere color, and added biome particles
- fusite effect will now play desert music
- updated purite effect foliage, water hue
- purite effect will now play snow slopes music
- removed dragonight ability active key bind
- renamed lefonti ability attack to lefonti ability trap
- added lefonti ability trap sounds and particles as well as air checking before placing blocks
- added ability selector
- added select ability 1 key bind
- added select ability 2 key bind
- added select ability 3 key bind
- added select ability 4 key bind
- added select ability 5 key bind
- added select ability 6 key bind
- added select ability 7 key bind
- added select ability 8 key bind
- added select ability 9 key bind
- lefonti dragonights will no longer take damage from sweet berry bushes
- added lefonti ability dome
- added lefonti abilities to the energy bar
- added endermen and ender dragon deactivating dragonight abilities (and grant nausea and weakness)
- updated dragonization effect icons
- added dragonight type overlay
- fixed double breaking sound when harvesting plants with lefonti abilities
- added graphical HUD energy bar
- removed text based energy bar
- added being near endermen or ender dragons will drain your energy bar in half the time it takes to refill
- added being in the astral state will now make you invincible, grant you flight, night vision, and permanent invisibility, as well as a white overlay
- updated astral state from spectator to adventure mode
- added toggle flight ability key bind to SPACE
- fixed flight system not working as originally intended
- added leveling and energy cost reduction system
- fixed energy being taken when clicking on non-supported blocks or in the air
- updated mod from 1.20.6 to 1.21.1 (support for 1.20.6 has ended)
- added lefonti growth ability (expand trees)
- added limited abilities to certain levels
- added level set/reset command
DISCLAIMER
- dragonite trim material textures are currently broken
- meteor generations are currently broken due to using the old block ids
- due to ability re-write, only lefonti abilities are currently functional
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1pnKrFfp:vmugk7pD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1pnKrFfp:vmugk7pD"
}

