All versions
2.0.2
Release
DragonMine Z: Aurora - v2.0.24 months ago 2,646
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
- Added /dmzracial command
- Now Dende can cut/grow your tail
- Fixed Sliders, HEX Codes and Scrolls on all menus
- Added Ultra Perfect form for Bio-Androids
- New Armors: #KeepIt1000, Kale, Caulifla, Gine
- New Buffed Model for Buffed Forms
- Fixed the armor renderer on Slims/Oozarus
- Added fallbacks on skins layers :thumbsup:
- Finished support for custom FormSkills
- Fixed Elder Guru & DBalls Generation
- Buffed 4x the Poise amount, decreased 3x the Poise Damage you received
- Buffed the defense stat when Guard Broken (Before, if you had your guard broken, you received 100% damage without considering defense, now it considers defense at a 33% ratio)
- Halved the damage dealt by NPCs with their Absorption Skill
- Fixed the Bio-Android Vital Drain Skill
- Improved Oozaru FOV and Oozaru Size
- Fixed Drains not working fine on different power release levels
- Added autoupdating to Sagas and Wishes, crash-prevention and logging included
- Added craftings for the Space Pod and Namek CPU
- Saga System remade, now creating custom sagas or editing existants is easier
- Fixed the player crawling automatically/not letting you jump
- Fixed Kaioken damage animation
- Fixed /dmzreload not working on StackForms
- Added a Wish to Re-Customize your Character
- Added a Permanent Aura Display on X Menu (Right Click the Jump Button)
- Nerfed Shadow Dummy (-50% hp, -50% dmg, -25% defense)
- Fixed Hair Transition for all forms
- Nerfed Defense stat when wearing armors (-20% armor efectiveness, -20% armor toughness efectiveness)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KzaFOUnM:B3JBSXGH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KzaFOUnM:B3JBSXGH"
}

