Tags
Creators
Details
All versions
2.1.2
Release
DragonMine Z - v2.1.22 months ago 8,431
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Fixes
- Gravity shader blacking out the horizon
- Ki sense with head items
- Scouter texture and fusion nametag
- Majin Absorb SFX
- Namek CC villagers; entity spawning and Namekian crash; CC Villager zombie
- Finally removed
merchant_01from existence - Hair rendering + hair physics; overlapping skin layers
- Hair editor mirror + sliders
- Fixed Mutant roll and black tail on players
- Flying animations in multiplayer; reduced camera roll during search fly
- dballs radar rendering
- Movement prevented while firing/charging attacks mid-fly;
- enemies now get properly stunned
- Keybind issues; fusion teleport issues;
- Duplicated dragon ball generation
- Forms order and racial skill display on the X menu; TP multiplier tooltip
- Movie sagas requisite fixed
- HUDs now show values without decimals
- Structures finally fixed;
- reduced aura rotation on over shoulder camera
- Slightly better outline performance
Balance & Progression
- Reworked BP formula for both players and enemies + revamped defense
- Added a new Adaptive Defense formula, increasing defense
- Nerfed Zenkai and assimilation boosts
- Saga enemies party scaling; balanced enemy skills
- Softened Strength-based form energy drain
- Negative ki drains now allowed (ki regen on forms); fixed unintended negative drains
- Cap on absorption bonuses; fixed bonus stats overcap
- Bulma's Gravity Mk2-3 quests reworked: instead of granting TPs, they now reduce effective weight in gravity devices
- Rewards per difficulty fully implemented
- AITier now set by difficulty at start (can be overridden) + fixed lots of quests
Content & Features
- New Pothala Fusion
- Metamoru Fusion animation
- Zenkai countdown
- QuestUpgrader now updates old quests and checks for old sidequests too
- Double click to instantly transform on the X menu
- Scrollbars now also work as buttons
- Client config to hide outlines
Combat / VFX / SFX
- DragonFist: SFX position fixes, behavior with enemies, and general fixes
- OozaruFist: no longer destroys blocks; SFX fixed
- New SFX: KiKameCharge, KiDiskCharge, KiTechs, KiAttacks (batch 2), Sparks
- KiAttacks volume adjusted
- Ki and GiantBall positions fixed
- Wolf Fang VFX fixed
- Spam-click prevention on attacks + DMZ damage cancellation on attacks with random items
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KzaFOUnM:t1Qn8aCi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KzaFOUnM:t1Qn8aCi"
}

