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Licensed ARR
Published last month
Updated 3 days ago
All versions
0.1.4.1-forge
Release
Dreamshift 0.1.4.16 days ago 7,854
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
0.1.4.1
Forge NO LONGER requires the Immersive Portals dependency, as we have a custom update to 5.2.0 bundled inside of Dreamshift.
- Restored the Forge development and release paths around the bundled Immersive Portals 5.2.0 fork.
- Special thanks to AkoTheSaint for updating Immersive Portals (Forge) to be in parity to Immersive Portals (Fabric)
- Forge will feel noticeably slower at times than Fabric. Optimization mods may help.
- Unvisited Dreamspaces are now favored over visited Dreamspaces, making random destinations more varied and giving The Unwritten Index a more meaningful record of exploration.
- Slippages, reality slips, and fractured-tool events now select from each player's least-visited eligible Dreamspaces before applying authored destination weights, preventing constant returns to already explored locations.
- Retuned natural Reality Slippage timing. The previous 5% roll every 20 seconds had an average wait of 6 minutes 40 seconds and could leave unlucky players waiting for hours.
- Natural slippages now wait for 2 minutes of eligible play, then roll at 25% every 20 seconds. At 5 minutes, Dreamshift forces repeated spawn attempts until a valid wall is available.
- Slippages can now spawn when a ceiling is directly above the top of the 1×2 opening.
- Wall detection validates only the two-block portal footprint and local floor support, allowing more walls to qualify without permitting obstructions inside the opening itself.
- Disabled random return timers in Unified Oblivion, Dystopian Studio, Dystopic Upbring, Instant LN, Paragraph Aisle, it was cold, and and you were here for me.
- Scripted-world return policies now take precedence when a Dreamspace is entered through a Reality Slippage portal, leaving each authored encounter or exit in control of the return.
- Fixed the mod-theme config toggle so disabling it also preserves Minecraft's normal window title and application icon.
- Expanded Familiar Backrooms captures from 3×3 to 6×6 chunks, with a corresponding 98×98 generated shell.
- Filtered all command-block success, failure, and system output before it can reach chat in any Dreamspace.
- Moved Dreamshift's Pale Oak Door fallback out of the
minecraftnamespace so another backport can ownminecraft:pale_oak_doorwithout a registry collision. - Added a Pink Lone House recovery branch: if the observer's shove does not send the player over the ledge, a Dreamcatcher finishes the encounter and returns them safely.
- Extended Unified Oblivion's central levitation command from 15 seconds to 20 seconds.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sdQwPACz:r4JeUJKP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sdQwPACz:r4JeUJKP"
}

