Creators
Details
3.0.1
Compatibility
Required content
Changes
✨ New Features Manhunt (Preview): A new ranked gamemode hub featuring 1 speedrunner vs. a pack of hunters that scales with the runner's rank (1 hunter under Gold, up to 4 at Diamond+).
Speedrunners and Hunters have fully separate ELO ladders.
Runners receive filtered seeds (guaranteed nearby structures, inspired by MCSR Ranked) alongside a pre-match seed-info screen showing nearby points of interest.
⚠️ Important Note: Matchmaking is not fully functional or queueable yet. The ladders, seeds, and screens are live to check out, but actual queueing is coming in a follow-up update.
Custom Crosshair Editor (Settings $\rightarrow$ Mouse $\rightarrow$ Crosshair): Build custom reticles using classic cross/T lines, 13 pixel-art shapes (heart, star, diamond, ring, chevron, etc.), or 22 symbol glyphs. Customize color, length, thickness, gap, center dot, opacity, and toggle an outline for bright terrain visibility. Save up to 5 presets and swap instantly.
Two New HUD Widgets:
Custom Keystrokes: Displays actual rebound keys rather than hardcoded WASD.
CPS Counter: Supports left/right/both clicks in stacked or inline layouts.
Hotbar Keybinds Widget: View which key corresponds to each hotbar slot at a glance, configured either inline within the slot or as a row above the hotbar.Features Hub (Settings $\rightarrow$ Features): Centralized location for Low Fire, the new Low Shield (pulls the shield model out of view while blocking), Food Info (saturation bar + "what this food restores" chip), and the Light Crystal Optimizer, complete with individual toggles and descriptions.Totem Pop Customizer: Resize the totem-of-undying flash, swap it for a different item, or use a custom 16x16 PNG. Includes a live preview and a test-pop button.Advanced Mouse Sensitivity: Independent horizontal and vertical multipliers to fix off-axis mouse movement.Duels Settings in Pause Menu: Added a "Duels Settings" option to every world to easily back out to the title screen.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uPUPd03e:5XbbPYmz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uPUPd03e:5XbbPYmz"
}

