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0.0.2
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I actually fixed Resource Bundles!
Hopefully things will stop getting randomly obliterated.
I also added the stones bundle, and made my own custom tags for bundle pick-up (so you can grab wayyy more items than you used to)
Fishing bait was also added! Break up some bread to get 3 Fishing Bait.
This is a very early-game alternative/booster to an enchantment like Lure, that stays balanced due to requiring a specific material + slot to use.
Fishing bait grants up to 3 extra items from a fishing pull, with a small chance to also pull nothing.
I'm starting to realise that I may be a bit in over my head with supporting NeoForge and Fabric together (I hate how slow neoforge is). I don't think i'll end up making a working version myself just yet.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4dbBSGez:vgXu2yQP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4dbBSGez:vgXu2yQP"
}
