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Details
Licensed ARR
Published 10 months ago
Updated last month
All versions
0.2.0-1.20.1
Beta
Dungeons and Minecraft 0.2.0-1.20.16 months ago 33
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
ATTENTION: Before updating the mod, delete the "dnmmod-spell-components.toml" file from the config folder, otherwise the components of some spells may not be displayed correctly!
- Added aggressive versions of Fire Atronach and Storm Atronach. The Fire Atronach appears in hell, the Thunder Atronach appears in the upper world during a thunderstorm.
- Tentacles have been removed from the Hunger of Hadar spell.
- Added Avatar of Death, which can appear when the player is fighting the undead.
- Added a Small ice spider that appears in snowy biomes.
- Fixed a bug that prevented the animation of the Fire Atronach cast from playing.
- A glowing texture has been added to the Fire Atronach.
- Fixed a bug that caused Toll The Dead to incorrectly read a creature's health.
- Fixed an issue where the skeleton's skull could not be placed in a bag with components.
- Fixed the animation of the summoned Undead Spirit.
- Spells from this mod have been added to the configs. NOTE: In order for the new components that are specified in the config to be placed in the component bag, you must add them to the component tag along the dnmmod/data/tags/items/ path.
- Potion recipes are now displayed correctly.
- Added potions of resistance to magic schools
- Changed the crafting of the phantom potion
- Added the visual effect of the "Mage Armor" cast
- Added the Veil of Death, a unique breastplate that drops from the Avatar of Death.
- Added custom animation of the "Burial Ground" spell
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:The3aFE5:ADQ56rAH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:The3aFE5:ADQ56rAH"
}

