v1.3.2+mod
Compatibility
Changes
Updated to be on par with main DnT by fixing 1.21.5 things and how maps are generated. maps are saved internally in the files. Instead of the loot table rolling for a map it now references the loot table with just the maps. Those are located at Dnt-v4.7/data/nova_structures/loot_table/maps/ new End Castle Key Texture to differentiate it from the End Ship Keys more than just colour and keybeard
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:WIs8E6hv:jiaboqGC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:WIs8E6hv:jiaboqGC"
}![[RETIRED] Dungeons and Taverns End Castle Standalone](https://cdn.modrinth.com/data/WIs8E6hv/6b9c121565fad0066cc5aaa36e0b1e0d55b3358d_96.webp)

