1.17
Compatibility
Changes
1.17
Creeper Forest Biome Remake
Added Animated Biome Map!
Information about biomes and mobs in the Content Block
Content Block renamed in Content Commander
Changing loot in chests and randomizing them
Generating Village Camps (More structures planned in the future)
Added IceLoger (causes blocks of ice)
Generating Village Camps in all Dungeons Content biomes with variations in structures (More structures planned in the future)
Randomization of Loot for Bosses
New settlements and ruins in biomes (More structures planned for the future)
Added cut mob Redstone Pigman Golem
Added Fireflies
Added variations of creeper scaffolding brick blocks
Added cut item Rabbit's Foot (summons allied rabbits)
Added Added cut item Blight Bearer (Test-development)
Added three new Tower Bricks
Added Whisperer Vine trap, when hit it slows down like a spider's web
Added new blocks Squal Golem Stand Ash Block Ancient Totem Bricks
Particle speed and their appearance have been adjusted
New sounds, animations and mechanics for mob attacks
Spore mushrooms emit particles
Updated palm leaf model
Added new Water Brazier block
Frost Torch model changed
Changed Fiery Cave biome generation
Added particles to the Fiery Cave biome
Changed Redstone Golem model and animation
Obsidian Monstrosity hitbox fixed
Fixed a bug due to which the Guardian boss location appeared in the wrong place
Added new particles Bee Smoke,Fiery Smoke
Added mob variations Skeleton Vanguard,Mountainer,Tower Wraith
Obsidian Monstrosity summons Vindicators with increased ax damage
Added Shard of Domination, keep mobs away from it, it will make them stronger or turn them into a boss
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:R0ToJjk1:YZ2ioZdG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:R0ToJjk1:YZ2ioZdG"
}

