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Details
Licensed CC0-1.0
Published last year
Updated 3 weeks ago
All versions
0.1.0
Release
Dungeons Reborn 0.1.0 [1.21.1]10 months ago 511
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
⚪ New Features:
Items:
- Added: 🟠Hearthstealer weapon [unique] (Claymore variant)
- Powerful pushback attack
- Leeching ability (defeating a mob heals you a small portion of the mob's max health)
- Can be found in Woodland Mansions
- Added: 🟠Sun's Grace weapon [unique] ((mcd) Mace variant)
- Powerful combo attack
- Radiance ability (Has a chance to spawn a circular area that heals you and all allies within the area)
- Can be found in Desert Pyramids and Woodland Mansions
- Added: 🟢Heavy Crossbow weapon [common/rare] (Crossbow variant)
- Deals increased damage at the cost of reload speed
- Can be found in Pillager Outposts
Config:
- Added a large number of configuration options in the form of Gamerule-s
- Can be accessed via /gamerule
- All custom gamerules are prefixed with
ďr_ - Calling /dr_resetgamerules will reset all Dungeons Reborn gamerules to their default values
⚪ Changes:
Balancing:
- 🟩Buffed: Rough Diamond Pickaxe's damage
- Unique variant: 5 -> 7
- 🟩Buffed: (mcd) Mace variants (Steel Mace, Sun's Grace)
- Mace charged attacks (every 3rd hit) can now disable shields just like vanilla axes
- Once again increased item spawn chances inside chest's
- Rough Diamond Sword, Rough Diamond Pickaxe and Death Cap Mushroom can now be found in Abandoned Mineshaft Chests as well
Miscellaneous:
- Added: German translation support (made by Qbaesz13)
- Updated Mossy Oak Planks, Mossy Spruce Planks and Sour Berry Bush textures
Bugfixes:
ChainAttackWeapons(Claymores and (mcd) Maces) now require fully charged hits to complete a "step" in the attack chain- Fixed some minor bugs and implemented lot's of under the hood changes
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PQBSg5Tz:Te1yuauA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PQBSg5Tz:Te1yuauA"
}

