Tags
Creators
Details
v2.0.0+1.21.4
Compatibility
Required content
Changes
Unbreakable v2.0.0+1.21.4
Gameplay
- Made item entities lose durability from fire/cactus/etc instead of disappearing
- Added cooldown to shield durability loss for case of mobs without an attack cooldown, like slimes
Technical
- Made registered repair materials persist during runtime
- Fixed some faulty calculations and conditionals
- Properly listed mod dependencies
- Properly implemented SemVer
- Listed Hexasan (translator) as contributor in-game
- Completely rewrote, and restructured the code internally
Developers Note: As this update comes with a fairly large code rewrite, I anticipate there will be bugs. In case of that happening, please make an issue or join my Discord to notify me.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IR8T4xSw:634enYHL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IR8T4xSw:634enYHL"
}

