1.0.4
Compatibility
Changes
Divinity gamemode, accessible by commands for those who want divinity without the use of a philosopher's stone.
new command - /gamemode divine - makes player divine
Redid everything handling divinity for extended compatibility. This might temporarily break your worlds if you were already divine so I'm sorry. The easy fix however is to simply just do "/gamemode survival" and then do "/gamemode divine"
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:t9EK5rjq:q73rdwrb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:t9EK5rjq:q73rdwrb"
}

