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Details
4.0.1
Compatibility
Changes
Public version of DynamX, in Beta.
The mod was built with Forge 1.12.2-14.23.5.2860, it is not compatible with older versions.
This version may contain bugs, thank you to report it on the DynamX discord !
Packs and support on the dynamx website : https://dynamx.fr
CHANGELOG :
Changelog DynamX versions 4.0.0 and 4.0.1
The modifications followed by a (*) were made by our contributors, MK, frh, Ertinox45, JarException and gameusefly. Thanks for your contributions ;)
General features:
- Added Boats support
- Added Helicopters support
- Improved the mod performance and stability
- Rewrote the synchronization code in multiplayer
- Added DynamX sound level slider in GuiOptions sound
- Fixed collisions and raytracing on DynamX blocks
Physics:
A lot of fixes and performance improvements.
Changes:
- Optimized player vs blocks collision performance (*)
- Optimized physics engine performance (*)
- Improved terrain generation and loading performance
- Removed prop surfing
- Addded a control to attach a trailer (*)
- And many more fixes, see the complete changelog for details
Packs:
A lot of fixes and new useful config options.
New features:
- Added support of particles to blocks and props
- Added many properties on seats and vehicles
- Added Material property on blocks (*)
- Added MultiLight support to add multiple lights on one part
- Added full door support (note : there is still bugs when unloading/loading a world)
- Added multi PartStorage support (you can put multiple storages on vehicles)
- Added lights support on blocks on props
- Seats are now supported by trailers
Fixes:
- Fixed protected resources loading with zipped packs
- Fix model and dc loading errors when using different packs with the same 'PackName' (e.g. "DartcherPack-Police" and "DartcherPack-Trucks")
- And many more fixes, see the complete changelog for details
Graphics/rendering:
The obj loader was rewritten using vbos to render the obj models, resulting in better performances
New features:
- Obj loader : added support for specular and normal maps
- Added transparency support on obj models
- Added ambient color support to objs (Map_Ka in .mtl files)
- Quicker model loading time
- Graphics engine optimization: use vbos to render the obj models
- Added external obj assets loading support: "yourmodid:model.obj"
Fixes:
- Fix big entities rendering (they were disappearing when far from the center of the entity)
- And many more fixes, see the complete changelog for details
Api changes:
There was a lot of changes and refactoring, see the complete changelog for details
Other changes:
- Added German translation (*)
- Allow to pick vehicle and prop items on entities
- Fixed udp time-out error message, and add a "connecting to server" message
- Fix seats sync when reconnecting to the game
- Fix problems with the ACsLib dependency detection and downloading (and added a minimum required version)
- Fixed many crashes
- Fixed save of entities rotation when quitting the world
- Limit the number of player sounds at the same time to the 8 neatests (configurable value in the mod's config)
- Added an improved debug menu
- Improved the /dynamxmod spawn_objects command
- And many more fixes, see the complete changelog for details
Mod compatibility:
- Added multiverse core support
- Added MacOSX_ARM64 support (M1 chip support)
Known problems :
All issues are listed here : Issues · DynamXInc/DynamX · GitHub
There are also the following issues:
- DynamicSurroundings compatibility
- MoBends compatibility
- Jerking players when walking on vehicles
Thanks for your support to DynamX ! Donate on Donate - Paypal.me (or Donate - without paypal account if you don't have a paypal account).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MuAEUut2:4n2hmHCj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MuAEUut2:4n2hmHCj"
}

