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dysonsphere-0.5
Compatibility
Changes
WARNING The DSParts changed with this update, so the Dyson Sphere will be reset!
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Added Input Hatches: A few machines can be extended with Input Hatches to allow additional item, fluid or energy input. To connect the hatches need to be placed next to a compatible machine or a connected hatch.
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Changed Space Capsules: Space Capsules have tiers now, their launch uses data driven recipes and different items or fluids can be used via input hatches to reduce the launch cost. Names are now closer to how vanilla handles Smithing Templates Higher Tier recipes are still WIP
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Added SkyDarken effect: Daylight will become less with increased DysonSphere completion. (Breaks with most Shaders; no it dosn't disable normal solar panels)
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Added Dyson Sphere Constructs: Different Mega Constructs can be added to the Dyson Sphere. They have different requirements (data-driven) and functions. Ranging from turning the Sunlight back on over a heat-sink to reduce laser-cooldown to harvesting Helium from the sun. Unfullfilled requirements will break the constructs. (Plasma Launcher still WIP)
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Added Control Station to manage the constructs
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Added commands to manage the constructs: /dysonsphere construct
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Changed DysonSphere: Uses long instead of double for energy - no more rounding issues. Added Stability, determined by completion and active constructs. Lower Stability increases the chance of parts breaking when changing the Dyson Sphere. (adding/removing parts/constructs)(no recursion) Lower Tier Parts break first.
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Added Orbital Cargo Receiver: Can request cargo from the Dyson Sphere, used to collect the harvested helium.
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Added optional AAAParticle dependency: Somethings look better with it.
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Changed HeatExchanger to use recipes
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Added Listener: Can complete the first step of recursive recipes, needed for sentient alloy.
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Added EnergyConverter and OreSpire: Crystallizes energy into raw metal ore, depending on the ore block below. If no inventory is provided above an OreSpire will be created.
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Misc UI and Sync improvements
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Added Dyson Sphere Change Log: Ingame log to see what happend to the Dyson Sphere. Currently only as command: /dysonsphere log
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:OexhTueU:aJu9SfJD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:OexhTueU:aJu9SfJD"
}

